drallstars
January 27th, 2008, 07:18 PM
* Paid: No
* Location: Online
* Type: Volunteer work
* Requirements: Visual C++ .Net
* time frame: Until position closed
http://sc.etgames.org/scpostshot.jpg
We are seeking volunteers to work on our project to help
finish our game, gain yourself more experience, expand your portfolio, gain
exposure and to share your ideas of feaatures to add to the game. Whether you
wish to spend 3 months or 3 hours working on the project, feel free to apply.
Basic information about the game, project and team are shown below.
Team:
Spacecraft Team
(Consists of ET-Games; the name of the group who started the project & Thunder-Power
LTD; a group of proffesional programmers who teamed up to run the project)
Game: Spacecraft 2D RPG
Cast into the depths of space, fight to save the Galaxy.
Take command as Captain of your own ship in one of four
unique human factions as part of the intriguing galaxy of Spacecraft. Each
faction has it's own complete story to explore. Rise up from the lower
ranks, increasing experience and wealth as you encounter varied and
compelling challenges. Explore the limits of your skill against
adversaries ranging from ferocious to bizarre to diabolical. Choose
your ship, your crew, configure your weapons and equipment, and launch
into your adventure. Make money, save Humanity, impress your friends,
and explore the depths of space in the spacecraft that you've
customized to perfection.
You make the decisions, so make the right ones. What kind of Captain
will command your ship? Select your Captain's personality to suit your
style. Crew members each bring their own unique contribution to their
stations as well. Find the right ship for you and modify it with
enhanced equipment and weapons. Harness new technologies to equip or
sell. Set your course and see what the next system holds. This is no
mindless shooter. Save the Galaxy your way. Take Command.
Gameplay Overview:
Play as a Space Captain
As a space captain the player is in charge of conducting missions supplied
by his/her commanders & friends. The player obtains these missions travelling
around in space, communicating with various faction leaders, close character
friends and civillians
Game Movement and Actions
The game will be controlled using the keyboard, so far the use of WASD / Arrow
keys will fly the ship or walk the captain character when he is on land surface.
As an arial view 2D game, a radar and galaxy map will help the player find
their way around; these features are still in persistant planning & development
because we know that the viewing distance is going to be very short; as a zoom
in & out feature is unlikely to be implimented (in the first major version).
Our space combat will allow for two ways of attacking enemy spacecraft and
bases; after selecting a previously purchased weapon of choice using the mouse
or keyboard, the players will either mouse select a target and fire, or they
can choose to shoot manually; having to judge the direction of the target and
fire with the keyboard. Manual shots will cause more damage as a bonus for
not using the generally easier automatic option. Special devices can also be
purchased; these are mounted on your customazable spacecraft; and providing
you have the needed technology, crew specialists and resources, the device
will be fully operational.
In-between the action the players will need to manage their space crew, which
would include the hiring and training of engineers, pilots, shooters, medics
and other specialists. These vital characters determine the effectiveness of
all the player captains actions.
Factions
We aiming to create 4 playable factions, splitting the game up into four groups
of missions; required missions for game victory and optional missions to
extend the players enjoyment & earnings. Most of these missions will
be kept secret from the player until discovered in the game; all other missions
are to be drawn up on a mission tree.
Game Flow
After choosing a faction, purchasing equipment (like weapons) and an affordable
battleship, hiring crew & opting for a tuturial, the player is brought
into the chosen factions first campaign. The Campaign consists of sub-campaigns
that contain missions (required and optional). The first thing the
players are likely to do is to undertake minor missions; like combat against
minions and easy rescue or escape missions. As the game progresses we reveal
more interesting missions and content.
Target:
There are a large number of targets in this project that are geared towards
completing and promoting the game, enhancing the engine, developing new features
and planning post-development tasks; such as developing a success marketing
strategy.
Compensation:
This is a voluntary project offering no pay, suitable for people who want
to gain reasonable working experience, additional learning and exposure with
our websites and finished product. Profits would be shared if earned.
Technology:
Windows Platform, C++ Object Orientate Programming, XML game data , PNG graphics
and parallax scrolling arial view engine. (Download Engine Sample (http://www.etgames.org/SpacecraftEngine.zip)).
Talent needed:
The support currently needed in the team includes C++ Programming, 3D Modelling,
Bitmap Texture Production, Web Design, UI Design, Map Design, Character Art
& UVMapping. Even if you only have 3 hours spare each
week for this project, there are many tasks here for you.
Curently no music composing or sound engineering is required.
C++ Programming Tasks:
The project currently requires general programming, tools programming, game
programming, network programming and engine & graphics programming; consisting
of 'large' and 'small' tasks.
General Programming Requirements:
There are a large number of requirements in the current stage of general programming,
consisting mostly of coding interface controls like edit boxes and the creation
of general actions (functions) to assist the games creation. An example of
a general programming task would be to produce an action that removes an entity
(object) from the scene (program/game environment); another task would involve
coding the caret (character insertion mark) within an edit box.
Urgent areas that need general code include glyphs (images & controls)
& object actions (like moving, loading, unloading, hiding and showing entities,
glyphs and scenes).
Tools Programming Requirements:
There are a number of tools we need developed to produce the game.
Small tools that require work include a battle calculator that simple simulates
attacks using the battle forumula for me and the level designers to use to
determine who is likely to win battles out of two units. A Spacecraft editor
is needed for artists to simple test how bitmap ships will look with various
attachments such as weapons and wing upgrades mounted on them (in layers of
bitmaps). More tools are required than these at a later time (such as a semi-transparent
PNG file saver DLL for my map builder, sprite previewer for the animators etc).
Tools I that have been started include the Sprite & Map Editor.
Game Programming Requirements:
This area of code is currently being started as most of its requirments start
in future stages, such as the games mechanics and AI. However, minor tasks
that need attention now include the detection of layer clicks (the clicking
of entities in the maps parallax layered content).
Network Programming Requirements:
This is to be a multiplayer game, to be run on a users PC as a server, who
manually or automatically invites other players into his game map. This area
of work has yet to be fully planned and any assistance with designing and planning
the network features would be most helpful. Those who would like to contrinute
network code can also volunteer to help plan this aspect with myself (game
designer) and the coders.
Engine & Graphics Programming Requirements:
The engine & graphics programming requirements require Open GL and Direct
X programming experience. Current tasks that need attention include the refinement
of the graphics API; improving its error handling, fully implementing Direct
X support for alternative game settings for people who have trouble with our
Open GL acceleration and improving the performance of the engine which has
minor issues with sprite smoothness as you might spot out on the engine demo.
There are a number of new ideas for features to be added to the engine all
the time, so programmers who make themselves available for engine programming
can expect new tasks to come in frequently.
To Apply for programming:
Contact Mokhtar M. Khorshid at: mmk@thunder-power.com stating your desired
role (tool programming or any), experience and ideally examples of what you
have been doing previously in programming. Let him know how much time you have
available each week; from 3 hours and above.
Web Design Tasks :
We need to change the look of our websites (spacecraft.thunder-power.com (http://spacecraft.thunder-power.com), sc.etgames.org (http:///sc.etgames.org),
sc.etgames.org/indexHI.htm (http://sc.etgames.org/indexHI.htm) &
spacecraft.thunder-power.com/wiki/ (http://spacecraft.thunder-power.com/wiki/) ),
in general most of the art work has already been created, we just need
a web designer to create a new more tidy looking, single HTML layout, with flash
elements to be added later on. The current purpose of the site is to report our
progress to the public, display text information that is to be provided to you
and to show case the art in a gallery.
If the web designer who joins wishes to stay with us throughout the project,
there are a number of new web pages to be made within our websites as time
goes by; we will need to set up a user registration system, forum and news
rotation systems, this is an opportunity for a new web designer to earn experience
and an extra example of work to show employers, although you will not work
on the sites alone; unless you have all the time in the world.
To apply for web design, please contact either Vangelis at e.drosos@gmail.com or
Eli at ezowens@gmail.com stating that
you would like to help out with the websites, providing previous examples of
work and details of your experience.
Team Structure:
Mokhtar M. Khorshod, Technical Director & Programmer
Vangelis Drosos, Lead Artist
Eli Owens, 3D Modeller & Designer
Philip Murray, Writer
Chris Tate, Project Manager & Game Designer
John Nabil, Programmer
Michael Saad, Lead Programmer
Mahmoud Kasdi, 3D Modeller
Jonas, Programmer
Dan R, Musician & Sound Engineer
Feedback:
Constructive only
Websites:
http://spacecraft.thunder-power.com/
http://sc.etgames.org/
Wiki page (http://spacecraft.thunder-power.com/wiki//index.php?title=Main_Page) contains information about the game. The game document can be given when requested.
* Location: Online
* Type: Volunteer work
* Requirements: Visual C++ .Net
* time frame: Until position closed
http://sc.etgames.org/scpostshot.jpg
We are seeking volunteers to work on our project to help
finish our game, gain yourself more experience, expand your portfolio, gain
exposure and to share your ideas of feaatures to add to the game. Whether you
wish to spend 3 months or 3 hours working on the project, feel free to apply.
Basic information about the game, project and team are shown below.
Team:
Spacecraft Team
(Consists of ET-Games; the name of the group who started the project & Thunder-Power
LTD; a group of proffesional programmers who teamed up to run the project)
Game: Spacecraft 2D RPG
Cast into the depths of space, fight to save the Galaxy.
Take command as Captain of your own ship in one of four
unique human factions as part of the intriguing galaxy of Spacecraft. Each
faction has it's own complete story to explore. Rise up from the lower
ranks, increasing experience and wealth as you encounter varied and
compelling challenges. Explore the limits of your skill against
adversaries ranging from ferocious to bizarre to diabolical. Choose
your ship, your crew, configure your weapons and equipment, and launch
into your adventure. Make money, save Humanity, impress your friends,
and explore the depths of space in the spacecraft that you've
customized to perfection.
You make the decisions, so make the right ones. What kind of Captain
will command your ship? Select your Captain's personality to suit your
style. Crew members each bring their own unique contribution to their
stations as well. Find the right ship for you and modify it with
enhanced equipment and weapons. Harness new technologies to equip or
sell. Set your course and see what the next system holds. This is no
mindless shooter. Save the Galaxy your way. Take Command.
Gameplay Overview:
Play as a Space Captain
As a space captain the player is in charge of conducting missions supplied
by his/her commanders & friends. The player obtains these missions travelling
around in space, communicating with various faction leaders, close character
friends and civillians
Game Movement and Actions
The game will be controlled using the keyboard, so far the use of WASD / Arrow
keys will fly the ship or walk the captain character when he is on land surface.
As an arial view 2D game, a radar and galaxy map will help the player find
their way around; these features are still in persistant planning & development
because we know that the viewing distance is going to be very short; as a zoom
in & out feature is unlikely to be implimented (in the first major version).
Our space combat will allow for two ways of attacking enemy spacecraft and
bases; after selecting a previously purchased weapon of choice using the mouse
or keyboard, the players will either mouse select a target and fire, or they
can choose to shoot manually; having to judge the direction of the target and
fire with the keyboard. Manual shots will cause more damage as a bonus for
not using the generally easier automatic option. Special devices can also be
purchased; these are mounted on your customazable spacecraft; and providing
you have the needed technology, crew specialists and resources, the device
will be fully operational.
In-between the action the players will need to manage their space crew, which
would include the hiring and training of engineers, pilots, shooters, medics
and other specialists. These vital characters determine the effectiveness of
all the player captains actions.
Factions
We aiming to create 4 playable factions, splitting the game up into four groups
of missions; required missions for game victory and optional missions to
extend the players enjoyment & earnings. Most of these missions will
be kept secret from the player until discovered in the game; all other missions
are to be drawn up on a mission tree.
Game Flow
After choosing a faction, purchasing equipment (like weapons) and an affordable
battleship, hiring crew & opting for a tuturial, the player is brought
into the chosen factions first campaign. The Campaign consists of sub-campaigns
that contain missions (required and optional). The first thing the
players are likely to do is to undertake minor missions; like combat against
minions and easy rescue or escape missions. As the game progresses we reveal
more interesting missions and content.
Target:
There are a large number of targets in this project that are geared towards
completing and promoting the game, enhancing the engine, developing new features
and planning post-development tasks; such as developing a success marketing
strategy.
Compensation:
This is a voluntary project offering no pay, suitable for people who want
to gain reasonable working experience, additional learning and exposure with
our websites and finished product. Profits would be shared if earned.
Technology:
Windows Platform, C++ Object Orientate Programming, XML game data , PNG graphics
and parallax scrolling arial view engine. (Download Engine Sample (http://www.etgames.org/SpacecraftEngine.zip)).
Talent needed:
The support currently needed in the team includes C++ Programming, 3D Modelling,
Bitmap Texture Production, Web Design, UI Design, Map Design, Character Art
& UVMapping. Even if you only have 3 hours spare each
week for this project, there are many tasks here for you.
Curently no music composing or sound engineering is required.
C++ Programming Tasks:
The project currently requires general programming, tools programming, game
programming, network programming and engine & graphics programming; consisting
of 'large' and 'small' tasks.
General Programming Requirements:
There are a large number of requirements in the current stage of general programming,
consisting mostly of coding interface controls like edit boxes and the creation
of general actions (functions) to assist the games creation. An example of
a general programming task would be to produce an action that removes an entity
(object) from the scene (program/game environment); another task would involve
coding the caret (character insertion mark) within an edit box.
Urgent areas that need general code include glyphs (images & controls)
& object actions (like moving, loading, unloading, hiding and showing entities,
glyphs and scenes).
Tools Programming Requirements:
There are a number of tools we need developed to produce the game.
Small tools that require work include a battle calculator that simple simulates
attacks using the battle forumula for me and the level designers to use to
determine who is likely to win battles out of two units. A Spacecraft editor
is needed for artists to simple test how bitmap ships will look with various
attachments such as weapons and wing upgrades mounted on them (in layers of
bitmaps). More tools are required than these at a later time (such as a semi-transparent
PNG file saver DLL for my map builder, sprite previewer for the animators etc).
Tools I that have been started include the Sprite & Map Editor.
Game Programming Requirements:
This area of code is currently being started as most of its requirments start
in future stages, such as the games mechanics and AI. However, minor tasks
that need attention now include the detection of layer clicks (the clicking
of entities in the maps parallax layered content).
Network Programming Requirements:
This is to be a multiplayer game, to be run on a users PC as a server, who
manually or automatically invites other players into his game map. This area
of work has yet to be fully planned and any assistance with designing and planning
the network features would be most helpful. Those who would like to contrinute
network code can also volunteer to help plan this aspect with myself (game
designer) and the coders.
Engine & Graphics Programming Requirements:
The engine & graphics programming requirements require Open GL and Direct
X programming experience. Current tasks that need attention include the refinement
of the graphics API; improving its error handling, fully implementing Direct
X support for alternative game settings for people who have trouble with our
Open GL acceleration and improving the performance of the engine which has
minor issues with sprite smoothness as you might spot out on the engine demo.
There are a number of new ideas for features to be added to the engine all
the time, so programmers who make themselves available for engine programming
can expect new tasks to come in frequently.
To Apply for programming:
Contact Mokhtar M. Khorshid at: mmk@thunder-power.com stating your desired
role (tool programming or any), experience and ideally examples of what you
have been doing previously in programming. Let him know how much time you have
available each week; from 3 hours and above.
Web Design Tasks :
We need to change the look of our websites (spacecraft.thunder-power.com (http://spacecraft.thunder-power.com), sc.etgames.org (http:///sc.etgames.org),
sc.etgames.org/indexHI.htm (http://sc.etgames.org/indexHI.htm) &
spacecraft.thunder-power.com/wiki/ (http://spacecraft.thunder-power.com/wiki/) ),
in general most of the art work has already been created, we just need
a web designer to create a new more tidy looking, single HTML layout, with flash
elements to be added later on. The current purpose of the site is to report our
progress to the public, display text information that is to be provided to you
and to show case the art in a gallery.
If the web designer who joins wishes to stay with us throughout the project,
there are a number of new web pages to be made within our websites as time
goes by; we will need to set up a user registration system, forum and news
rotation systems, this is an opportunity for a new web designer to earn experience
and an extra example of work to show employers, although you will not work
on the sites alone; unless you have all the time in the world.
To apply for web design, please contact either Vangelis at e.drosos@gmail.com or
Eli at ezowens@gmail.com stating that
you would like to help out with the websites, providing previous examples of
work and details of your experience.
Team Structure:
Mokhtar M. Khorshod, Technical Director & Programmer
Vangelis Drosos, Lead Artist
Eli Owens, 3D Modeller & Designer
Philip Murray, Writer
Chris Tate, Project Manager & Game Designer
John Nabil, Programmer
Michael Saad, Lead Programmer
Mahmoud Kasdi, 3D Modeller
Jonas, Programmer
Dan R, Musician & Sound Engineer
Feedback:
Constructive only
Websites:
http://spacecraft.thunder-power.com/
http://sc.etgames.org/
Wiki page (http://spacecraft.thunder-power.com/wiki//index.php?title=Main_Page) contains information about the game. The game document can be given when requested.