manur
November 6th, 2006, 01:02 AM
I have written a shader to show a slice of a 3dimensional volume texture.
the data loaded was .raw file. the values in the file were USHORT values.
When the outputted data was analyzed there was a mismatch between the actual value inputted and the resultant value. When I searched the net I came across an article saying that in NV40 cards odd floating point numbers cannot be shown accurately if the number is above 2048. But I am using G70 graphics card(7800 GTX). Does this card also have the same problem. Any Guyz facing the same problem
the data loaded was .raw file. the values in the file were USHORT values.
When the outputted data was analyzed there was a mismatch between the actual value inputted and the resultant value. When I searched the net I came across an article saying that in NV40 cards odd floating point numbers cannot be shown accurately if the number is above 2048. But I am using G70 graphics card(7800 GTX). Does this card also have the same problem. Any Guyz facing the same problem