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burger
May 5th, 2006, 03:09 PM
Hello there,

I am doing C# programming course and I am gettin all confused up.

What is OpenGl command syntax and can you also explain the most important commands?

Any help over there?

dxfoo
May 5th, 2006, 06:23 PM
MONO has OpenGL support:
http://www.mono-project.com

This tutorial site can get you started with Mono's implementation:
http://nehe.gamedev.net/

And a free book if you can read C++ code fine:
http://opengl.org/documentation/red_book/

yoyosh
May 5th, 2006, 06:51 PM
a wrapper for OpenGL in C# is called CsGL, u gotta download and attach 2 files .dll. Syntax is very similar to OpenGL

burger
May 5th, 2006, 09:44 PM
I was asked to use Microsoft Visual . Net 2003
it seems that this software is different from MONO

More confused now

Any help there

MadHatter
May 6th, 2006, 02:50 AM
google CsGl like yoyosh suggested. use it.

one question though, why would you use opengl when directx gives you more, and is far more user friendly?

burger
May 6th, 2006, 06:12 AM
uni work dude!

the assignment wants a code example that demonstrate modelview translation and rotation of a 3d object and then use arrow keys to change the field of view!

HELP PLZ.. deadline next week !

MadHatter
May 6th, 2006, 10:06 AM
http://www.codeproject.com/csharp/sharpgl.asp

and

http://www.codeproject.com/cs/media/3D_Terrain_Visualisation.asp

should get you going.

dxfoo
May 8th, 2006, 09:12 PM
CsGL has moved over to the Tao Framework, so I suggest looking into it.

burger
May 9th, 2006, 09:06 PM
Guys

Thanks you all for replying

but I still know nothin about this OpenGl even the basics of it ;)


Anyone provide me with a site that discuss openGL and its use in 3D graphics application

at least I may understand the basics of it

Any help there!!

MadHatter
May 9th, 2006, 10:43 PM
http://opengl.org/documentation/

burger
May 10th, 2006, 06:28 PM
HIII

YOU ARE GREAT

THANKS VERY MUCH

what about Setting Up OpenGL on a windows platform with C#:
HOW!!!!

I am sure that some of you know about it

Any help there