yln
April 28th, 2006, 10:54 PM
hello folks,
can anyone tell me simple method to draw circles around a perticular object in the world
can anyone tell me simple method to draw circles around a perticular object in the world
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Click to See Complete Forum and Search --> : how to draw circles using directx9.0 yln April 28th, 2006, 10:54 PM hello folks, can anyone tell me simple method to draw circles around a perticular object in the world nolxev April 29th, 2006, 06:45 AM DirectX have not routine to draw circles as I know, maybe there is an utility library for that but I don't know anyone. You can implement your own a routine to draw circle with some simple math. A complete turn along the circumference is (2 * PIGRECO), so you can divide the circumference to chunks and with LINE_STRIP you can draw your circle: #define PIGRECO 3.14159f float radius = 1.0f; float smoothness = 0.05f; float center_x= 0.0f; float center_y= 0.0f; BEGIN_WITH_LINE_STRIP_METHOD for(float angle= 0.0f; angle<= (2.0f * PIGRECO); angle += smoothness) { float x = center_x + (radius* (float)sin(angle)); float y = center_y + (radius* (float)cos(angle)); DRAW_LINE_TO_XY } To improve circle smoothness decrease the "smoothness" value. golanshahar April 29th, 2006, 04:20 PM This article might help: Drawing with DirectDraw & GDI (http://www.codeproject.com/directx/drawing.asp?print=true) Cheers Rich2189 April 30th, 2006, 03:01 PM Nice Tutorial, how would i go about drawing a few spheres then rotating them? Mike Harnad May 1st, 2006, 09:37 AM Take a look at the "samples browser" that comes with DirectX. You'll find helpful samples, articles, and tutorials. codeguru.com
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