007
November 27th, 2005, 04:49 PM
Hello all,
We are developing an ad-hoc p2p file transfer system for Pocket PCs on Visual Studio .NET using C#. The problem is that we do not have actual Pocket PC devices so we are using Pocket PC 2002 Emulator. For such a project, we need at least two Pocket PCs communicating with each other. The question is: how do emulators working on two different computers (or laptops) communicate with each other? What network settings should be done?
Or let us make it even more constrained... Is it possible to run two different emulators (i.e. Pocket PCs with distinct IPs) on the SAME computer and transfer files between them?
Any clue would be greatly appreciated. Thx in advance.
We are developing an ad-hoc p2p file transfer system for Pocket PCs on Visual Studio .NET using C#. The problem is that we do not have actual Pocket PC devices so we are using Pocket PC 2002 Emulator. For such a project, we need at least two Pocket PCs communicating with each other. The question is: how do emulators working on two different computers (or laptops) communicate with each other? What network settings should be done?
Or let us make it even more constrained... Is it possible to run two different emulators (i.e. Pocket PCs with distinct IPs) on the SAME computer and transfer files between them?
Any clue would be greatly appreciated. Thx in advance.