Click to See Complete Forum and Search --> : Copying a direct x


^Johnny2Bad
August 28th, 2005, 03:27 PM
At the moment my current program loads the meshes from the HD one at a time, but this process is repeated even when multiple copies of the same mesh are required. That is why I wish to use some code that can copy a Mesh along with it's materials and textures.

I have tried some code but there seems to be limited control over textures within directx.

I would like a simple piece of code something as follows.

CMesh::Copy(&source)

where CMesh is a Mesh class containing the mesh (m_mesh), NumberOfMaterials, Materials[] and Textures[].

Anyone done this before, some help would be most appreciated.

Thankyou,
^Johnny2Bad