kebi
August 17th, 2005, 04:13 AM
i'm trying to develop a vector class to utilise in my graphics project, which will include a rendering of numerous curved surfaces, arcs and domes. i'd like to find out what operators to overload and what instance variables to include. i'm using the OpenGL API.
thank you.
ProElite
August 17th, 2005, 04:53 AM
Hi..
Try using Cosmo3D graphics library..
its very simple..and a very productive tool..
Its freely downloadable..
it uses OpenGL internally..
There are many classes which are provided by this library for drawing premitives..good support for Fog, texture mapping, and translation..
it supports sound also..
i had used it..and found it to be very interesting and easy to adopt..
ProElite