kar_the_terrible
June 9th, 2005, 02:58 PM
Hi,
I'd like to know what the best way is to use OpenGL and Borland C++ builder.
I already have built a console app version of my program that uses GLUT for the event handling and such. Im wondering if there is some way by which I can create a few forms and a minimal GUI for user input and still use GLUT.
I know you can use Borland, OpenGL with VCL... but I'd muchr ather make as few changes as possible in the code that I do have. Since GLUT has its own event loop, im not sure how to go about this.
Any input is appreciated.
I'd like to know what the best way is to use OpenGL and Borland C++ builder.
I already have built a console app version of my program that uses GLUT for the event handling and such. Im wondering if there is some way by which I can create a few forms and a minimal GUI for user input and still use GLUT.
I know you can use Borland, OpenGL with VCL... but I'd muchr ather make as few changes as possible in the code that I do have. Since GLUT has its own event loop, im not sure how to go about this.
Any input is appreciated.