Click to See Complete Forum and Search --> : Mixing Direct X and OpenGL?


aebrooks
February 27th, 2005, 12:45 PM
I need to have relativly acurate mouse responses in an air hockey game im developing. So far its just openGL and i use the windows messages to get the mouse input. This is seems to suffer from lag when i move the mouse at any speed. I was wondering if direct X's, direct Input would help the situation? If so how would i combine direct input with openGL?

Thanks

Alan

Elementer
February 28th, 2005, 04:56 AM
Ypu can use what you want with OGL, except D3D rendering, so DInput, DSound etc... works well with OGL ;)