lsvedin
December 16th, 2004, 01:55 PM
In most of the thread examples I have seen, they are kicking off a thread by using a function and passing it a pointer to a struct contained with data needed for communciations
I am kicking off a thread by using the RUNTIME_CLASS of an object derived from CWinThread. I don't see a way of passing it any info such as handles to windows, etc. Is there any way around that?
I am kicking off a thread by using the RUNTIME_CLASS of an object derived from CWinThread. I don't see a way of passing it any info such as handles to windows, etc. Is there any way around that?