KellyR
October 26th, 2004, 10:03 PM
Hi,
Not a technical question, but I'm thinking about trying to publish one of my games soon, and I need to get some software licenses in order before then. I've used Visual Studio 6.0 for most of my work, but I want to use .NET for the rest. The cheapest I can find is Visual C++ .NET 2003. What I'm wondering is, how is this different from Visual Studio? All I really need is the compiler and I guess the resource editor although I could do without that if I had to. Does Visual C++ .NET 2003 have basically the same environment, with debugger compiler and resource/class views? Or is it somehow stripped down?
Thanks!!
Not a technical question, but I'm thinking about trying to publish one of my games soon, and I need to get some software licenses in order before then. I've used Visual Studio 6.0 for most of my work, but I want to use .NET for the rest. The cheapest I can find is Visual C++ .NET 2003. What I'm wondering is, how is this different from Visual Studio? All I really need is the compiler and I guess the resource editor although I could do without that if I had to. Does Visual C++ .NET 2003 have basically the same environment, with debugger compiler and resource/class views? Or is it somehow stripped down?
Thanks!!