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raghu_tum
October 25th, 2004, 10:57 AM
I have a model for a car..
I tried to map texture for tire.
It is giving the correct view for a fraction of second(then disappearing)..and then generating 4 small wheels(textures) inside the tire..
Please give me a solution to solve this problem.

indiocolifa
October 26th, 2004, 05:43 AM
Post some code.

Are you using OpenGL or DirectX??

dolomighty
November 4th, 2004, 05:07 AM
if you're using opengl, check for correct glPushMatrix()/glPopMatrix() pairing
and for glMatrixMode() misuse.

if i'd use DX, i would check for similar issues

indiocolifa
November 4th, 2004, 07:20 AM
maybe it's a problem with texture coordinates being set incorrectly.