Fatboy
October 22nd, 2004, 07:17 PM
I'm working on a program involving 2D graphics. I don't know much about good design but I just do what works, or should work if the linker doesn't SCREW ME UP GOOD EVERY ****ING TIME! I have declared a class called particle in Particle.h, my main execution commands by the way, are all in a file called States.cpp. The program isn't finnished, but what it's supposed to do at this stage is to show one particle inside a window and make the particle vibrate. There are no compiler errors as usual but, just a couple of linker errors. Here is the compile log as it is shown on MS Visual C++ 6.0:
--------------------Configuration: States - Win32 Debug--------------------
Compiling...
States.cpp
Linking...
States.obj : error LNK2001: unresolved external symbol "public: __thiscall particle::~particle(void)" (??1particle@@QAE@XZ)
Debug/States.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
States.exe - 2 error(s), 0 warning(s)
Now, what does that mean? I would appreciate any help at all!
THANK YOU VERY MUCH!!!!!!!!!!!!!!!!
--------------------Configuration: States - Win32 Debug--------------------
Compiling...
States.cpp
Linking...
States.obj : error LNK2001: unresolved external symbol "public: __thiscall particle::~particle(void)" (??1particle@@QAE@XZ)
Debug/States.exe : fatal error LNK1120: 1 unresolved externals
Error executing link.exe.
States.exe - 2 error(s), 0 warning(s)
Now, what does that mean? I would appreciate any help at all!
THANK YOU VERY MUCH!!!!!!!!!!!!!!!!