c94wjpn
September 30th, 2004, 06:14 AM
ok I know this might seems a daft question. Does the front and back of a polygon get the same lighting?
I've got my light source where the camera is, and I find that when I look at one side of the polygon, it's black, and the other side is lit. I've set the same material characteristics on both sides, so why is this? Is GL thinking it's only going to light the surface if it's facing towards the light source?
I've got my light source where the camera is, and I find that when I look at one side of the polygon, it's black, and the other side is lit. I've set the same material characteristics on both sides, so why is this? Is GL thinking it's only going to light the surface if it's facing towards the light source?