Vodzurk
July 29th, 2004, 06:06 AM
Ok, for the love of god, please can somebody tell me why intellisense decides to stop working after the following (which compiles fineypoos)...
Direct3D::TextureLoader myTextureLoader;
// It works fine here
m_texture = myTextureLoader.FromFile(m_device, S"water.bmp");
// But not here!
It still allows stuff like System:: and String:: to popup the intellisense, but not my own classes!
m_texture = myTextureLoader::FromFile(m_device, S"water.bmp");
has the same effect too.
Grrrrrr! (thats my impression of that goblin thing at the end of the buffy credits ;) )
Direct3D::TextureLoader myTextureLoader;
// It works fine here
m_texture = myTextureLoader.FromFile(m_device, S"water.bmp");
// But not here!
It still allows stuff like System:: and String:: to popup the intellisense, but not my own classes!
m_texture = myTextureLoader::FromFile(m_device, S"water.bmp");
has the same effect too.
Grrrrrr! (thats my impression of that goblin thing at the end of the buffy credits ;) )