Click to See Complete Forum and Search --> : ShockwaveFlash ActiveX in MFC Dialog


Orf
April 2nd, 2004, 03:08 AM
Hi gurus.
I'm not sure the situation I'm going to describe is about multithreading.
Let's try.
My application shows two Flash movies (ShockwaveFlash ActiveX) and an Mpeg2 video clip (DirectShow) in 3 different modeless dialogs. The Flash movies are very slow (hardware: P4 2.8GHz, Hyperthreading, 512 MB Ram).
Then, I tried the same but using 2 application, one for video, two instances of the other app to play Flash movies. This way everything is OK, very fine Flash movies playback.
Here is the question: why? In the first application every ShockwaveFlah object was "animated" by a single thread?
Thanks and bye