Orf
April 2nd, 2004, 03:08 AM
Hi gurus.
I'm not sure the situation I'm going to describe is about multithreading.
Let's try.
My application shows two Flash movies (ShockwaveFlash ActiveX) and an Mpeg2 video clip (DirectShow) in 3 different modeless dialogs. The Flash movies are very slow (hardware: P4 2.8GHz, Hyperthreading, 512 MB Ram).
Then, I tried the same but using 2 application, one for video, two instances of the other app to play Flash movies. This way everything is OK, very fine Flash movies playback.
Here is the question: why? In the first application every ShockwaveFlah object was "animated" by a single thread?
Thanks and bye
I'm not sure the situation I'm going to describe is about multithreading.
Let's try.
My application shows two Flash movies (ShockwaveFlash ActiveX) and an Mpeg2 video clip (DirectShow) in 3 different modeless dialogs. The Flash movies are very slow (hardware: P4 2.8GHz, Hyperthreading, 512 MB Ram).
Then, I tried the same but using 2 application, one for video, two instances of the other app to play Flash movies. This way everything is OK, very fine Flash movies playback.
Here is the question: why? In the first application every ShockwaveFlah object was "animated" by a single thread?
Thanks and bye