// JP opened flex table

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Species8472
December 4th, 2003, 05:11 AM
Hi , I'v recently been entasked with a project to simulate real terrain based on sattelite info. This was fairly trivial and works 99.9% ;)

The problem that I having is quite odd ie. Certain triangles in my 3d world that have a lower height than others seem to go over higher triangles during rotation.

Eg. if 3 triangles are lined paralell to each other on the x-axis at -1
,0 , 1 ... as triangle at -1 moves toward u its fine , but when triangle 1 moves toward u , triangle at -1 shines thru the centre !!

See attached pic.
Does anybody have any ideas ?

//JP added flex table