okay!
Let's get this started! Who is interested in writing a small game? I have the idea. It's pretty easy and is actually to test how some people from all around the world could make a program exchanging code through codeguru.
It's a game. Yes but I think that we could have a little discussion on what the actual language will be (most probably a kind of C but C#... I don't know).
I want to hear your oppinions on that. Also about the actual code exchange the CodeGuruSourceSafe (or something like that).
If 3 or more people respond to this, we'll start disscussing the actual game. OK?
It's a poll because I wandered what the "public oppinion would be".
I wish myself luck with this... :D
SeventhStar
January 24th, 2003, 09:51 AM
How come so many people have vewed this thread but no one voted. :confused:
Come on VOTE!
Wfranc
January 24th, 2003, 10:28 AM
Hi,
I am a newbie in programing language, do you think that I can write one ?
if possible, tell me what game we will write and what programing language we will use ?:D
Regardlessly,
SeventhStar
January 24th, 2003, 10:37 AM
Well I was thinking of VC! Do you have a better idea?
About the game. I have thought of an arcade game. But let's wait for some other people to take part in this for details.
I'm glad that finally someone showed up :)
I wanted to hear (read to be more exact :D ) your oppinion for the code exchange, because the goal is to learn how to exchange code via Internet with this small 'test' game so 'one day' we could make a bigger one.
So reply... ;)
SeventhStar
January 24th, 2003, 10:39 AM
PS. I'm not kidding!
PPS Wfranc, why din't YOU vote.
mwilliamson
January 24th, 2003, 10:46 AM
I'll try, but I don't know much c#.
Wfranc
January 24th, 2003, 09:25 PM
Oh that sounds g_re_a_t but I am not sure I have time much enough for coding and I am bad at programing so I am afraid I will be late. Anyway I will try.:D
PS: Why do I have to VOTE ? :confused:
PhysicsGuru
January 24th, 2003, 10:19 PM
Hi.
Sounds like an interesting project. A few things though...
1. I do not know C#:(
2. I do not have access to a C# compiler.:(
3. I do know computational geometry, polygon-polygon intersection, line-polygon intersection:D
4. I know physics (I am a physicist):)
5. I am interested in this project:cool:
CBasicNet
January 25th, 2003, 01:06 AM
"I'll do the best I can to find enough time."
SolarFlare
January 25th, 2003, 01:11 AM
Sounds interesting... but I'd like to know the details before I commit to making time for this ;).
SeventhStar
January 25th, 2003, 09:30 AM
Wow :eek: ! I see people :D ;) So:
Originally posted by mwilliamson
I'll try, but I don't know much c#.
Originally posted by PhysicsGuru
1. I do not know C# :(
2. I do not have access to a C# compiler. :(
I said already that I also dont like the idea of C#. We can do it with VisualC or maybe even like a combination of VisualC and VisualBasic.
Originally posted by solarflare
Sounds interesting... but I'd like to know the details before I commit to making time for this .;)
Well I think that for starter we should begin with something easy. So we could work out the coding of one project from many locations. It's must be an arcade game. So here it is (briefly)
Arcade Shooter (or something like that ;) ) :
1 or 2 player game
the window is the level (leveles are stored in a txt file)
the players are fighting the enemies at each level (there is no level scrolling)
both player begin each level at the bottom and enemies at the top. A level is passed when all anemies are killed (higher levels have more enemeis)
the level structure consist of these element
brick wall, concrete wall, water, bush, claer teritory
the players can find different extras on each level (better shooting, better shields, bombs, lives)
brick walls can be destroyed by bombs. a bullet that is shot can pass the watter or bush but not the walls. a player can go through clear teritory and bush not through watter or walls
if a unit is in the bush it can't be seen.
every element is a square from the map the map is 30x20 squares
a square is 20x20 pixels. Elements on the map are bitmaps in a resource dll. No sound.
The game consists of ArcadeShooter.exe LevelBuilder.exe +dll files.
That's all (briefly). May be a good plan will be:
1. Come to conclussion about the programing language
2. Make a more detailed plan for the game
3. Distribute the game components to the participants
4. start coding
5. each day we exchange code (how? :confused: )
6. Finally (someday :D) we have the game ready
so we're at No1. Let me here (or read) you
SeventhStar
January 25th, 2003, 09:36 AM
Originally posted by Wfranc
PS: Why do I have to VOTE ? :confused:
Well if you don't vote, I won't have the public oppinion, would I?
;) :p :) :D
aurangzeb
January 25th, 2003, 09:54 PM
i m new to programming and i just know something about C.if
ur game is going to be started in C language then i hope
i will participate if possible.
Wfranc
January 27th, 2003, 04:17 AM
SEPTSTAR!!!!!!!!!!111
I am really bad at programing, so I willingly accept to do the easiest part of the program. I think you know what it is. So tell me how to do that. OW no, not "tell" but "teach" :D
I think I like VC idea better :D:) :p :D
SeventhStar
January 27th, 2003, 04:35 AM
Okay people!
Confirm your posts.
Do you wanna say something about the idea.
CBasicNet
January 28th, 2003, 05:59 AM
I think not many of us here can commit a lot of time and effort to code a first person shooter.
When I first replied in this thread, I was thinking that we were going to do a simple game. And there are a lot of first person shooter game in the market; and I don't think we can out-shine them.
That's my opinion.:)
SeventhStar
January 28th, 2003, 06:33 AM
I said it's an arcade. It's pretty simple. A one-screen level watched from up. Something like this
SeventhStar
January 28th, 2003, 06:38 AM
I was thinking of using standart Windows Graphics like CDC or GDI+
I't even more simple than it looks. For one man It shouldn't take more than 2-3 days to make it and for us maybe 2-3 weeks bacause we should exchange code. But the purpose is to learn how to do this. Isn't this right?
CBasicNet
January 28th, 2003, 07:01 AM
Then one of us has to code the level editor.
But the purpose is to learn how to do this. Isn't this right?
Yes!!!:D
SeventhStar
January 28th, 2003, 07:09 AM
Originally posted by CBasicNet
Then one of us have to code the level editor.
Yes and one of us should make the pictures. So I suggest you make the pictures of:
brick wall, concrete wall, water, bush
each 40x40* pixels (256 colors) and made so that it will fit if there are such pictures from all sides of it. Like a pattern.
I'll make the player figures. And tomorrow we'll decide what to do.
Is this OK with you?
And tell me the programing languages that you prefer.
* a change to the original plan
stimpy_z
February 4th, 2003, 09:07 AM
Originally posted by SeventhStar
I was thinking of using standart Windows Graphics like CDC
Noooo!. It sucks. It's horrible, no flxibility whatsoever and it's slooooow.
I't even more simple than it looks. For one man It shouldn't take more than 2-3 days to make it and for us maybe 2-3 weeks bacause we should exchange code. But the purpose is to learn how to do this. Isn't this right?
Then you don't want to make a game, you want to waste some time :D.
I'm already on it, I'm all alone, though. It's a basic plane-shooting game (1942-like). It's made with VC++ + DirectX. It's not that difficult and it's really better if you really want to *learn* how to make a game.
Ater Felis
SeventhStar
February 4th, 2003, 09:15 AM
Originally posted by stimpy_z
Noooo!. It sucks. It's horrible, no flxibility whatsoever and it's slooooow.
Then you don't want to make a game, you want to waste some time :D.
I'm already on it, I'm all alone, though. It's a basic plane-shooting game (1942-like). It's made with VC++ + DirectX. It's not that difficult and it's really better if you really want to *learn* how to make a game.
Ater Felis
the first (the one described above) game's object is not to learn how to make games... It's more to learn how to exchange code. That's why it's soooo simple. So simple thet it'd be easier to make by yourself than with other people. The next thing will be much more complicated... ;)
I doubt we'll ever reach it though... nobody wants to participate :(
stimpy_z
February 5th, 2003, 10:35 AM
Originally posted by SeventhStar
I doubt we'll ever reach it though... nobody wants to participate :(
Then I guess you'll have to offer something more interesting ;).
Ater Felis.
SeventhStar
February 6th, 2003, 02:42 AM
Originally posted by stimpy_z
Then I guess you'll have to offer something more interesting ;).
Ater Felis.
why don't you suggest something then ;)
Farhad
February 19th, 2003, 07:32 AM
I am ready to participate.
Please tell me details about this project.
ratmil
February 19th, 2003, 03:51 PM
It seems ok to me. It's a goog idea to make a team of programmers. We can start with something simple and then make betters things. The object is not to make the best game of the world or to compete with Blizzard, it's just have fun.
I have made a domino game, you can download it here :
http://www.geocities.com/ratmil_torres
The game rules are according to the way is played in my country, I know it may be different in other places. It lacks a help file and you might find some bugs, so please try it and email me suggestions. It is 100% evil code free. It can be played over local area network.
andreshs1
February 24th, 2003, 06:02 AM
Hi guys, I would also like to participate in order to improve my developer skills but as some of you my knowledge of grame programming is very limited. Anyway I will try my best
Regards
Two favourite Quote
"In the first place, God made idiots. That was for practice. Then he made developers."
"Computers make it easier to do a lot of things, but most of the things they make it easier to do don't need to be done."
Stryder
February 26th, 2003, 05:50 PM
Hey,
Sounds interesting. I'm fairly experienced with C, C++, and I have done some stuff with GDI if that's what you want to do. I'm not sure how much time I can devote, but at the least I would be able to answer questions and review code.
t1234
February 27th, 2003, 04:57 AM
well..hmm...i guess i have a little bit of time to spare and your project seems interesting. I know c,c++ & opengl sooo hopefully i can be useful. Catch me on icq cause i don't come into the forums often.
souldog
March 1st, 2003, 03:03 AM
I will participate. I "know" C++. I have only ever written one program, but it is about 40,000 lines of code. It has taken me a about 4 months. I want to learn more and this seems like a good
way.
SeventhStar
March 1st, 2003, 03:11 AM
so it seems we have enough people so far ;)
you all must've read the game's description and basically know what it'll be be like... So let's come to a final conclusion about GDI+ or Standart windows MFC grafics...
AND CAN SOME ONE PLEASE COME UP WITH AN IDEA FOR THE CODE EXCHANGE :p
Dilshod Nabishev
March 10th, 2003, 08:32 AM
I have experience in c,c++ and i am interesting in this project, and i want to take part in it. I use visual c.
Le Ridder Noir
March 12th, 2003, 07:42 AM
Use directx bokko
Simon666
March 12th, 2003, 07:51 AM
There are already enough crazy Belgians on this site. :rolleyes: Do you actually know something about DirectX or OpenGL?
Stryder
March 19th, 2003, 05:27 PM
Here's my thoughts for a code exchange.
We'll need a moderator for the code. SeventhStar? Since this is your idea and thread, do you want the honors?
If we use CodeGuru exclusively, I guess we pass code through these posts? I see we can attach files to posts. If not, then the moderator can place the files on a publicly available site, and then inform all when new versions are there. You would then only have the moderator who can place new versions of files onto the site, and everyone else would only download from it.
All submissions should come with short explanations of the code changes and why it was changed. Its too difficult for code reviewers to read through everyone's files looking for what has changed.
The hard part comes in accepting/rejecting code changes. Do we leave that to the moderator, come up with a panel of reviewers who vote the change in/out, or just let everyone review and we vote the change in/out. Voting in would take a simple majority.
All rejections should be explained as to why the code is being rejected.
How's that sound? Too much work?
SeventhStar
March 20th, 2003, 02:46 AM
okay! first sorry for being gone so long but i was sick..
Stryder, I like you idea (especially because it point's me to be the boss :D ). But we must distribute tasks for every one. And as we write one program some people would work on the same code, so we must structure it VERY VERY good. We must discuss th code's structure. we should write similar code so as not to confuse ourselves when reading someone else's code.
My idea is to have an exe file with the interface and a dll with the functionality (original isn't it ;) )
the dll should contain functions for reading the database (levels pictures of different parts an units) and the exe should work with exported classes and functions from the dll to draw and animate the game... (briefly said)
we should also have another exe that would be the level builder (it might use the same dll)
Also there must be a resource (.mpq ?) file with the pictures of the units (maybe it should't be in the dll). and some files containg the levels.
I think that first we should draw the pictures. Who'll do this?
We must find a way to prevent two peple writing the same file there must be a good project mangement :D
Wow see how a small game turns out to be not so easy?..
ylimits
March 24th, 2003, 08:38 AM
Hi everyone..
I'm new here (in programming too).This project sounds very interesting to participate! :cool:
Even though I don't have much time left, I'll try to do my best! :)
Know little about C, little about VB. :(
I use Borland Pro 5 and Visual Studio 6.
So, how do we start talking,Xchanging etc...:confused:
aspdotnet
March 25th, 2003, 02:09 AM
i want to join this project.....
i used to be a game programmer but not now..
i think it was so difficult for me...
but i miss that time...
could I participate in this project..?:D :D
Malan
March 31st, 2003, 09:49 AM
I'll be happy to participate for the fun if there is still a place.
I know c, c++, vb.
I just started to look at C hash.
I'll prefer in vc++.
Stryder
April 1st, 2003, 09:01 AM
Hi,
No one's gonna draw some pictures? Well, we could keep it simple and just use colored squares for everything - red = bad guy, blue = player, green = bushes, gray = wall, etc. If the classes are designed right, we can always substitute other pics in later.
Stryder
April 1st, 2003, 09:08 AM
SeventhStar,
have you found a place to put the code for everyone to access or should we just send the code to you and you can post on this board?
Also, what database or model are we to use? text files, access, etc.?
SeventhStar
April 2nd, 2003, 01:17 AM
well my idea for the database was just simple text files... You know... I want to make this as simple as it gets.
As for the code exchange... I dont have an exact idea... :rolleyes:
shyuan
April 3rd, 2003, 02:54 AM
I am ready to participate.
i know c/c++
This is very intresting project.....
How we can exchange code????
using cut/paste in here????
or we just do like open source???
jase jennings
April 7th, 2003, 09:03 AM
Hi guys
Take a visit over to www.sourceforge.net
This may be the answer to your source management issues.
They provide repositories for open source projects allowing communities of developers to contribute their development experience. Have a look at the winmerge project for an example of what can be achieved.
I'll help create the interface if you like, gui design is my 'thing' ...
Good luck with this.
JodyGuru
April 8th, 2003, 12:35 PM
I personally prefer C /C++ as a lanuage for this project. Just my opinion.
(BTW, I have voted)
inrecovery
April 11th, 2003, 05:23 AM
Hi There!
I like the idea that you have proposed and if viewed as a good learning opportunity, then I am sure that we all will get to learn a lot.
I saw all posts on this thread here and somehow I don't find a lot of coherency in the ideas being presented here :(. why is that?
SeventhStar-I will be prudent enough to suggest that you post the design spec. A detailed design is not required but at least one should know what one is getting into.
I dont see anyone requesting a design doc! :( Is anyone with me on this one?:cool:
I strongly suggest a timeline as well for the start and expected completion of the project and well of course, most important:-people who wanna sign up and stay with it!
"InRecovery"
Caronte
April 15th, 2003, 08:40 AM
Well... I would like to contribute if you still need some help. Most of my experience in in writting C and C++ for embedded systems, but I´m not new to Visual C++ and Visual Basic neither...
I´m not quite interested in the graphical interface, so I could work on the inner dll.
Needed: We should specify the task, the working teams, a leader for each working team, and the interfaces between the different tasks...
A requirements' document will be of much help also.
Hope this could work.
cookie-master
April 15th, 2003, 12:22 PM
Well, I'm a programming hobyist, and I've been studying C# in my spare time. So, I'll be happy to be part of this great project. Anyway, only tech stuff that concerns me is that I don't think there's any multimedia library for C#... (think I read something like this somewhere...) I know that DirectX is the graphics library for most game programming, but I'm not sure if there's .NET version of DirectX out there. Anyway, if you're interested in my little support, please e-mail me at
parkjs972@hotmail.com
sincerely,
cookie-master
arnie
April 20th, 2003, 01:34 PM
Hi All,
I 'll join in on this game writting to learn more on the subject.
It will have to be in C\C++ for me to help. Will we being doing dos or DirectX? I've never used OpenGL.
Sincerely yours,
AJ.
k1andayesh
April 27th, 2003, 11:50 PM
Originally posted by SeventhStar
Okay people!
Confirm your posts.
Do you wanna say something about the idea. :cool:
ok i'm ready, i think it's great idea
and it sounds interesting, i have never participated in such a team
it would be interesting, and beside it
i think vc is the best idea
:D
Stryder
April 30th, 2003, 08:31 AM
hey,
Actually, the starter of this thread, SeventhStar originally meant for this to be an exercise in code sharing and versioning through an internet group. The first version of the game is meant to be extremely simple - 2d for starters, probably just one level, simple text file for the "database". Just enough to see if we can pass code to each other effectively. So far, we don't even have the initial code base. Sure you can argue the program should be designed before the coding begins, but this game is so simple, it could probably be written in about two hours by a single programmer(experienced programmer, that is).
Once we have worked out the system for sharing the code and accepting code revisions, then we would be able to discuss a more intricate game plan.
Ok, that being said and since no one else has begun the organization, I'll give it a whirl.
I have previously mentioned that SeventhStar should be the "holder of the code". - I mentioned he should find someplace online accessible by all where we can store the latest code version. He (r u a he SeventhStar?) would be the only one who would post newest releases and would send mails to everyone informing when a new release was available.
We also need a list of workers and what they would like to work on. Everyone can be involved in more than one list, but this will allow those who only have time or the desire to work on one area not to be bothered with the other stuff going on. I'll volunteer to maintain those lists - unless someone else wants the task.
An idea for the initial groups:
User Interface
back-end processing
Graphics
SoundFX
Each group could then have a "Moderator" - this is the person members of the group submits their changes to. Moderators would not have much time for original code as their job would be to look over their groups submissions and determine if the change is appropriate. If not, the moderator could discuss with his/her group. Otherwise, the moderator would then forward to a "commitee" - which includes the other moderators and the code controller(SeventhStar).
When the "commitee" has accepted the change, then the code controller places it on the web or sends the code - then notifies everyone a new version is available, and for which groups.
Now this may be more complicated than what is needed for this simple game, but I'm thinking of the next phase when the program is a little larger - we'll need the details smoothed out to get that working correctly.
Everyone who still wishes to participate should PM me and I'll start the lists. Let me know if you would like to be a moderator, a worker, or don't have a preference, but let me know which group(s) you would like to participate in.
If anyone has any other ideas or don't like mine, please share!
arnie
April 30th, 2003, 07:03 PM
I am ready to start any time. If it's going to be real simple, I don't see any need yet for a dll. I think we should just go with a basic windows program using a backbuffer. Just a thought.
AJ.
Stryder
May 13th, 2003, 11:14 AM
Hi,
There has only been one person to PM me and indicated an interest in which list they would like to be placed on. Is there still interest in this project? Are the posters following this thread?
Anyone?
jase jennings
May 13th, 2003, 11:23 AM
I think the posters who originally were interested in this (myself included), have become disheartened by the fact that it is not even possible to motivate a dedicated team of 'experienced' developers to maintain communications throughout this thread, so getting the thing actually off the ground appears pretty unlikely.
It's all well ang good having one hundred newbies say "i don't know how to program, but i'll give it a go", but as good as the intentions are, it would fail.
If anybody wants to seriously project manage this, then step into the ring now. Otherwise, it's doomed ...
Shame, could have been fun.
jase jennings
May 13th, 2003, 11:30 AM
... and just for the record ...
I would like to contribute towards creating the user interface to the game, using C++/MFC. I would like to create the application windows and dialogs / controls etc.
... but I don't want to start something that won't be finished. I would want to be confident that the project will be seen to completion ...
arnie
May 13th, 2003, 05:49 PM
Hi All,
I have started a vc++ mfc project. I have some graphic code togather. It's not much yet. I will be limited on time for this, but I
will hang in there. The boss told me I will be working 11 hours a day starting monday. It looks like I will have weekends to help.
Let me know where to upload my code when I get it ready. I'll
try to get it up as soon as possible so all who are interested can rip it up. Make changes and whatever. I am using vc++ 4.0 rather
than vc++ 6.0 because I have no idea what everyone has. It will be compatible with all version from 4.0 to 6.0.
AJ.
:)
barkochba
May 13th, 2003, 06:41 PM
If it is VC and DirectX - count me in.
arnie
May 14th, 2003, 05:35 PM
Sorry I forgot to mention that you will have to create an res folder in the directory you unzip to and move the Graf.ico, Graf.rc2, GrafDoc.ico and all the bmp files into it before building the program.
AJ.
jase jennings
May 14th, 2003, 06:51 PM
Hi Arnie
What plans do you have for this ?
arnie
May 15th, 2003, 07:38 AM
Some thing to learn from. It shows how to load graphic and animate. I could build a space invaders game out of it very easy.
I made the up and down key move differently to make the it more challenging. If you don't like it just delete and show us how it's done.
AJ.
jase jennings
May 15th, 2003, 07:42 AM
I think you misunderstood me. I was not criticising your application in any way. I merely wanted to know what plans you had for furthering its development. After all, that what this thread is about ; working on a colloborative project. You have the seeds of something here ; where do you want to take it ?
And no, i can't do better. I won't pretend that I can. That's why i want to work on the interface.
arnie
May 15th, 2003, 01:02 PM
Hi Jase,
I am so very sorry. I did misunderstand you. The reason I built the project is so all who are inrterested can build on it. I thought that would be a good way to learn. Some people could add a splash screen which I could do real easy, but I want others to learn by doing. It wouldn't be good if I built the whole game.
some people could add fire power. Some others add the enemy, which I think should use a little AI to track and attack the fighter plane. Someone add rocks and space junk to enter with the enemy so the player has to avoid that too. Someone else add score keeping. Someone else add lives. Make changes to the code to better it. We need people to do graphic. Uploading our stuff here is easy, so I think we should use it. I would like to see others works. If we get a good team togather we may build something good later. If people use there imagination who knows the sky is the limit. Like the old saying goes, two heads are better than one. Hope this helps.
Sorry for the misunderstanding,
AJ.
Exorcist
May 15th, 2003, 06:23 PM
count me in!!!!!!! ive always been looking for someone to start a coding party, im not th ebest but if you give me info on what you want me to do.. i got the time... please let me join!
Exorcist
May 15th, 2003, 06:25 PM
COUNT ME IN!!!!! ill do anything you need... as long as u give me basic info or an example of what I am doin gif I do not know what it is!
arnie
May 15th, 2003, 07:54 PM
Hi Exorcist,
Jump right in. See if you can give the jet plane fire power.
A hint. Study the code that makes the plane move. You will have to create some resource bitmap for the bullets. One for each direction. Load them the same way the other bitmaps are loaded.
See what you can come up with.
Good luck,
AJ.
Dazzyreil
May 30th, 2003, 01:17 PM
I'm was just browsing on the net and i found this forum
i see you are looking 4 some1 who do the gfx ??
i'm am not bad at adobe photoshop 7.0
sooo do you still need me???
arnie
May 30th, 2003, 03:59 PM
Hi Dazzyreil,
We sure do need you. If you have downloaded the project,
maybe you can make some better graphics for it. It also needs a
splash screen, enemy aircraft, space rocks and space junk. Think about the game and see if you can come up with graphics that should be in it.
Thanks,
AJ.
Dazzyreil
May 30th, 2003, 09:32 PM
can you plz send the game to me ( the .exe )
cuz i cant compile it
thx
mikebaily
May 31st, 2003, 04:35 AM
I would like to get invloved but I have never coded a game before.
To share source files across the net we could just use something as basic as yahoo breifcase where we upload all the latest files there so we can modify and re-upload with ease - just an idea:)
I would love to get involved as this seems really interesting:cool:
mikebaily
May 31st, 2003, 05:04 AM
arnie - I couldn't get your program to compile I created a res folder and moved the 3 files that you mentioned but I get 14 errors when compiling.
Could you attach an exe? Could you tell me how to get ur code to compile.
thanks.
arnie
May 31st, 2003, 10:57 AM
All bmp files must be put in the res folder. Should compile in vc++ 4.0 to vc++ 6.0.
AJ.
arnie
May 31st, 2003, 11:08 AM
Hi All,
Here is an exe of the project so far.
AJ.
arnie
May 31st, 2003, 04:50 PM
Hi All,
I check out yahoo breifcase and it looks fine to me. I will put
future files there if the team would like. I have added a splash screen to the project but I need a good bmp file for it. Hopefully Dazzyreil can create a good one for it. We need a name for it though. Any ideas?
AJ.
Dazzyreil
May 31st, 2003, 06:44 PM
what is this "yahoo briefcase" thing???
arnie
May 31st, 2003, 09:00 PM
Just go to www.yahoo.com and do a search for breifcase.
Thats how I found it. Check it out. There is plenty of room
there for our files. Should work fine if the team thinks we should use it.
AJ.
Dazzyreil
June 1st, 2003, 06:47 AM
i dont know if you like this 4 whatever but just tell wht you want and i'll make it
AKR
June 1st, 2003, 07:26 AM
I know VC++
I know VB
but I am weak in Physics , Maths
I am Interested in this project.if U think My knowledge is enough
then I am ready.
mikebaily
June 1st, 2003, 09:00 AM
I dont want to use MFC for this game. Instead of just having Bitmaps does anyone actually know how to draw graphics on screen using C++?
I think we will learn more from this project if we can do this.
Is everyone in agreement with Yahoo Briefcase?
Dazzyreil
June 1st, 2003, 11:58 AM
what do i have 2 make
*offtopic if this game is done are you guys gonna make another game????? we could make a 3D game cus i know a good game engine( its not really good but it's easy ) you dont have to code alot and you can just inport models really easy and make them move
arnie
June 1st, 2003, 03:46 PM
Hi Dazzyreil,
I would like to check out the 3d engine. I would like to build more games also. If you people want to dump the sdi app just say so and it's done.
AJ.
Dazzyreil
June 2nd, 2003, 12:42 PM
CLICK HERE (http://conitec.net/a4info.htm)
4 the link to the game engine site
but the problem is ... its not free so could any1 makr a crack:(
or doesnt any1 do that......
or check this engine out i think its free :D
3dstate (http://www.3dstate.com/)
arnie
June 2nd, 2003, 06:34 PM
Hi Dazzyreil,
I checked out the 3dstate game engine and it look great. I will need some time to really check it out and get an understanding of
it. I don't know if anyone else is going to use it but I am for sure.
Give me a few weeks and I should have something started. I am
working 10 hours a day so my time will be limited. I am still working on graf also. I am going to finish that game too.
Thanks,
AJ.
Dazzyreil
June 3rd, 2003, 09:41 AM
Good if more programmers would like to help plz post an repley then
I can make alright models and if we are really gonna make a game
i know a few (maybe loads) of modelers and gfx artist who would like to help :D
mikebaily
June 3rd, 2003, 02:29 PM
Hi Dazzyreil
I'd like to help if I can.
Dazzyreil
June 3rd, 2003, 02:41 PM
ok if we gonna make a game what do we need?
programmers:arnie,mike
modelers: Dazzyreil and i prob know a few modelers
GFX: Dazzyreil :p and i know loads of them
what else do we need??
do we need a website??
just post all your ideas:cool:
mikebaily
June 4th, 2003, 05:26 PM
We need to know how we are gonna code this project - MFC, Direct X etc.
I would have prefered if we could make the game run on linux - I hate programs being dependant on Windows! :mad:
And it would certainly enhance our learning. :)
The game itself needs to have very basic gameplay - nothing complicated at all.
I also feel we need to get ppl into teams.
:)
djd77
June 5th, 2003, 02:30 PM
Hey guys, I'm a student Computer Science :D
Lately I'm interested in DirectX programming. I also noticed the State3D engine, which I downloaded this week! I didn't look into it yet, but the demos shipped with the engine look ok! Not really state-of-the-art, but ok.
Has anyone seen the DONUTS demo of DirectX 9? The graphics look stunning there! You might check out the code to see how they did it.. You can find it in the samples/C++/Demos directory in the DirectX9 SDK dir.
Wouldn't it be more interesting to develop our own engine though? This way you could really learn something on a basic level. I'm interested in participating if you would have me! I can program pretty well, but I don't have any graphics experience.
greetz
Dennis
arnie
June 5th, 2003, 08:19 PM
Just wanted to welcome you on board. We can use all the help we can get. I don't know about you but I like sifi games. We need some good ideas for games to build so if you have any, I for 1 would like to hear them.
Welcome and thanks,
AJ.
Dazzyreil
June 6th, 2003, 10:05 AM
:D HEY NEDERLANDER :D
Building a our own game engine is very hard and takes long(i think i read that).
but we could make a simple shooter?or maybe a diablo like game???
or a 3d space shooter??
i can model
mikebaily
June 6th, 2003, 02:18 PM
Hi djd77,
What programming languages do you know and at what level? Have you ever coded anything that uses Direct X?
Dazzyreil
June 6th, 2003, 06:20 PM
if we make a space shooter look what i made ( dont look at the textures cuz i didnt make any )
no_body69
June 7th, 2003, 12:24 AM
i want to participate. if u need than call me.:)
Dazzyreil
June 7th, 2003, 03:58 PM
Hi,
ofcourse we need you:D are you any good at programming???
i see you use java vc++ vb
and do you know the 3dstate engine we are gonna work with???
bye,
Dazzyreil
Dazzyreil
June 8th, 2003, 07:41 AM
BTW what kinda game are we gonna make??
I would like to make a tank game..
any1 else got any ideas???
look at this tank i made
its animated and I added smoke
I made it with 3D studio max5
www.geocities.com/dazzyreil/tank2.zip
Dazzyreil
June 8th, 2003, 01:55 PM
I got an idea for the game.
A year ago a was in an arcade there was a tank game there.
The game was like this:2 teams of about 6 tanks each
you had to drive through a big square city and just blow each other up.
:D
i would like to make a game like that
look at the exaple i made
(the city isnt done yet
:p )
www.geocities.com/dazzyreil/city.jpg
fival
June 12th, 2003, 10:36 PM
I doing directx and openGL in C++.
Creating an engine currently.
All in need is raw data from 3D studio max,convert them
n my engine will render it real time.
also tring to do game editot,need more help(Man power),
so that changing,modifying games would by f**king easy.
Doning as my portfolio or demo,anyway u guys wan to put it.
Am i in?
Dazzyreil
June 13th, 2003, 01:31 PM
yea ofcourse you're in :p
but what do you need from 3dsm? just am simple model without textures or what???
fival
June 16th, 2003, 03:38 AM
ok,let me give u a rough idea on how game developer works.
a typical 3d game,u need two type of experts.
the artists n programmers.
then u break down n zoom down into details btwn these two types.
im no superman,i cant model,design n at the same time do
level design n write a 3d engine.
typical,wat programmers do r these:
1.they will write an engine which do rendering at real time.
2.b4 getting into code,they hav to consider some limitations like
how many polygons r the engine can b rendered,how cameras
r use.
3.after discussions,planning,design n lastly considerations,programmers will let the 3d artist noe the limits of their models.
4.artists r then break down to texture n modeller.
5.texture will b created through photoshop for example wif limited numbers of colors as well as size.
6.models will be limited to the number of polygons tat an engine can support.
7.the programmers will either write a program that interprets/convert *.3ds(3d studio max file) into raw data which can be understand by their engine or use existing program from directx to do conversion.
8.base on the raw datas,the engine renders them real time as well as mapping the texture.
9.to make life easier,programmers can write another tools to edit their existing games like change texture,char behaviors and cameras setting.this tool is known as game editor.
u ppl cant juz jump into game development like this.
u must noe wat u wan,2d or 3d?
code from scatch or all u need is ppl who can script?
base on wat u wan,then can u noe who u wan.
u dun need so many programmer if u hav existing engine.u juz need i who can script in n out on both 3d studio max and the engine.
Dazzyreil
June 16th, 2003, 03:35 PM
i dont mind what kind of engine we wanna use cuz i'm the modeler:)
and i use 3Ds max
but we coud use the 3Dstate engine ... it sounds good
but i dont know what i'm talking about cuz i dont understand whats good or bad cuz i'm hust a simple modeler
but if you want to make 1
between 2000-2500 polygons we be good :D :cool:
fival
June 17th, 2003, 12:10 PM
first,wat type of games?
fps,rts,etc...
how many artist r there?
wat r they best at?photoshop?
any other programmers?numbers?
knowlege of max script?
any plans?
story/stories(script)?
it will never work out smoothly wif u juz throw complicated 3d models/animation and expect it to pop out onto the screen.
start something simple like sphere wif two eyes and two rectangulr hand.
then assign responsiblities like buildings and floor plan design to artist wif gd knowlege of CAD.of coz u can always use 3ds.
organize ur man power even if it 3 or 4 ppl.
last but not least,COMMITMENT!
no point posting wat u wan n nobody is going to contribute.
get details like where everyone else stay.
i believe we r from all over the world.
this thread will never end n its not going anywhere u guys wished.
fival
June 17th, 2003, 12:15 PM
Dazzyreil
pass me ur email address,i saw ur tank things,
we can work out juz fine using ur idea as a start.
Dazzyreil
June 17th, 2003, 04:27 PM
Dazzyreil@hotmail.com
you ca n me to you msn if you have got that
if you do remember that i live in holland
(the time diffrence)
i'm can model and i'm not bad with adobe photoshop 7
Xedecimal
July 5th, 2003, 03:06 AM
I've already begun a project, over 3000 lines of code, an ok isometric engine, the ideas are already in, the base of many things are already in, for proof, check http://xed.kicks-a$$.net/ypconquest (replace $ with s, what a retarded censor). How about someone participates in this one?
Avenger001
July 7th, 2003, 04:42 PM
I just ran across this thread here, and I was wondering if this game project has started yet? And if not, if your looking for anyone else?
SilentJackqh
July 8th, 2003, 07:28 AM
I want to join to, I am still studying in VC++.
contact me at Jackyqua2@plasa.com.
or ICQ : 297209260
SilentJackqh
July 16th, 2003, 02:49 PM
why is so silent in here ?
arnie
July 17th, 2003, 06:34 PM
Hi all,
Just wondering how many of you would be interested in writing
a 3D golf game? I have checked the web for 3D golf games and
I didn't find many. The ones I did find were quite expensive.
Just a thought.
AJ.
Joseph_R_Thomas
September 9th, 2003, 12:25 AM
i am willing to help...pls PM me too...:)
nfung
September 24th, 2003, 04:02 PM
Hi there! You guys started the project yet? I don't think I can do this now - very tied up. But look forward to do this on the side and is looking for partners who'd be willing to contribute consistently say for a few years (ie. Finish what's started). Let me know if you're still interested and we can talk some more.
arnie
December 21st, 2003, 06:25 PM
Hi All,
Arnie here. I have been tied up for quite awhile with a project and I have it almost done. I would like to put together a team to build a game. Navigator Beyond will be it's name. It will be space game I have been thinking about for sometime. All who are interested let me know. We will need good graphics people as
well as programmers. I will be ready to really get into this after New Years.
Arnie.
Mick
December 21st, 2003, 07:13 PM
I can do the 'internals' find someone else to do the GUI side...I'll feed ya what you need....I like strategy games...or rpg games...so if that's not the goal..count me out...
darwen
December 23rd, 2003, 10:57 AM
Guys, at present I have yet to see a formal specification of this game of yours.
Without it you'll all be pulling in different directions.
I would suggest allocating each member an area to concentrate on, and use COM objects to keep the boundaries between one persons code and another distict. It also keeps the program modular.
You need one person doing the program's design first and then everyone else pitching in with the coding. This person should also design the interfaces for the COM objects and allocate jobs to each of the members of the team.
You'll need to break the program down into its constituent parts. The program should be considered as the sum of its parts, not just a huge lump of code. The main API written in the executable should be kept to an absolute minimum. It should only really be there to manage the other parts.
This is one of the things I like about .NET : write assemblies in VC++ and the managing code in Visual Basic or C# and this then forces you to be modular.
In this way
(1) Everyone's code is kept seperate.
(2) Each component can be tested individually to make sure it works properly and according to specification.
(3) If you enforce the 'interfaces are set in concrete' rule : i.e. once an interface has been written it never ever changed then there's less likelyhood that changes made by any one person will cause catastrophic problems later on.
(4) Everyone will be working towards a specific goal, and not away from it.
Just my 2 cents....
Darwen.
darwen
December 23rd, 2003, 11:04 AM
Oh, and you MUST formalise your programming style and have coding standards.
Decide whether you are to use :
(a) STL
(b) MFC
(c) COM
(d) DirectX or OpenGL.
(e) any other technologies I haven't thought of.
Everyone MUST be able to read each others code so coding stardards will have to be layed down and agreed on by all first before anything can be started.
This can be done whilst someone draws up a draft design.
From past experience, you can't all jump in and start coding right away. Otherwise you'll end up with something which is a total mess and will never work (or be finished for that matter).
Personally, I'd love to have a 3D shooter with missions like FreeSpace 2 since no-one in the gaming community seems even remotely interested in doing something like this.
Or even something like a multi-user Elite (for us people who can remember back to the BBC Micro).
Darwen.
Mick
December 23rd, 2003, 12:02 PM
design is for wussies...:lol
arnie
December 23rd, 2003, 02:38 PM
Hi All,
Darwen, you are right. How would you like to be project manager?
The game I want to build is not going to be a light task. It will involve a lot of detail. I have never seen anything like it on the net or else where. There may be another game similar somewhere but I haven't found it yet. I would also like to keep our code private. I would hate to get it half done and see it come out on the market. When and if we get this game built, I would bet it will be in the top 10 best sellers. I may be wrong, but I
don't think so. I want to play it now, but it doesn't exist yet to my knowledge. I would really like to see it become a reality. Anyone out there have any ideas how we can keep it private? I would like to hear all opinions no setting this up. I have had this game
in my head for for 6 months. Time to move on it after New Years.
Happy Holidays to all.
Arnie.
darwen
December 23rd, 2003, 04:36 PM
Sorry, I've got my own projects to manage. But thanks for offering.
You need someone with (well, to be blunt) sheer b-l-o-o-d-y m-i-n-d-n-e-s-s to manage this and to be honest I don't have the patience.
If you can get everyone to recognise my authority, then it might be a different matter.
If I was project manager whatever I says goes, no argument.
Someone needs to take control and make everyone behave the same and adhere to the rules that we all agree to.
I honestly dont think thats going to happen so I'll duck out now.
I may be wrong, so my email is :
dmcclarnon@ntlworld.com
if you finally all agree on my authority.
Oh and I'm going to be very very hard on everyone in the quest for quality.
Darwen.
darwen
December 23rd, 2003, 04:37 PM
Sorry, I've got my own projects to manage. But thanks for offering.
You need someone with (well, to be blunt) sheer b-l-o-o-d-y m-i-n-d-n-e-s-s to manage this and to be honest I don't have the patience.
If you can get everyone to recognise my authority, then it might be a different matter.
If I was project manager whatever I says goes, no argument.
Someone needs to take control and make everyone behave the same and adhere to the rules that we all agree to.
I honestly dont think thats going to happen so I'll duck out now.
I may be wrong, so my email is :
dmcclarnon@ntlworld.com
if you finally all agree on my authority.
Oh and I'm going to be very very hard on everyone in the quest for quality.
Darwen.
darwen
December 23rd, 2003, 04:51 PM
Oh and :
HAPPY CHRISTMAS EVERYONE !
Darwen.
Mick
December 23rd, 2003, 05:47 PM
who asked you to join darnot :lol
arnie
December 23rd, 2003, 09:08 PM
Hi all,
The game I want to build is not going to happen here. Sorry, I don't want to lose my idea. I will build it my self next year. I think it would be better for us to build some simple here. That way it won't matter who see it. Anyone got any ideas for a game?
Arnie.
arnie
December 26th, 2003, 04:43 PM
Hi All,
What do you people think about building a game engine that can be used for all the games we build now and in the future? This would be a very reuseable game engine. Nothing to hard to use, a very basic engine. I think that would help all interested get a better understanding of building games and make the whole process easier.
Arnie.
darwen
December 27th, 2003, 05:40 PM
That's great - that's just what I was suggesting.
In fact if you keep the whole thing modular you'll get this as a bonus anyway.
You do need to look at a project like this in layers, with each layer containing specific regions which need to be implemented (as objects of course).
In which case you're lowest level will do everything, and the next level will specialise the low level stuff into doing various game types.
Shame I don't really have time to participate other than giving advice though. Sorry.
Darwen.
thajeer
January 6th, 2004, 11:18 AM
Hey,
I was jus reading through the whole threads and saw the typical of what would happen if so many join and so many leave a project and there is no owner for it. There was mention about a yahoo briefcase and nothing after that.
I heard in SourceForge and all so many projects run in a collaborative environment and successfuly !!!
If you ppl are really interested .. pls go ahead and register it under SF.net .. I am sure all can and will contribute in this manner.
As all you know documentation is a must .. some body has to take care of it .
Finally , I can contribute , though I am into business application development , I have done some VB , VC and VB.NET coding .
Lemme know what u think abt SF.net or dont wait go ahead and register
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