- How to display animated cursor (ani file)?
- Bitmaps or Drawing?
- Surface Rendering
- Creating Custom Surface on Directx Primary Surface
- An urgent question about texture mapping, help!!!
- GLSL glew related link error
- GD+ drawing problem
- Problem with DirectInput8Create while debugging
- (OpenGL) Texturing Tesselators, using TexCoord?? Possible?
- windowed mode for full screen games
- Transparent tooltips with UpdateLayeredWindow()
- 2 cameras
- Need some help with StretchBlt and multiple monitors
- DV video Decode
- anyone familiar with GNU plotutils package?
- Need to draw random non-overlapping circles
- How to change the Brightness and Contrast
- Left or Right Audio out both speakers
- Urgent, managed directx 9 drawsubset problem?
- Problem in Stretching the Drawn image
- Game Content Packs
- resizing window
- Query graphics card
- SetDIBitsToDevice Buffer Problem
- Playing a PCM audio file
- how do you change the pixel ratio?
- problems with winmm.lib--Urgent!!
- sampling wave data and scaling it on 1-10 - urgent !!!
- 3D Plotting Libraries/Classes?
- unresolved external symbol _IID_IVideoWindow
- simple image manip
- Quick question about image.
- Problem on DirectShow (IGraphBuilder)
- DirectX: DirectSound DLL issues
- slow down sprite
- bitmap
- Graphics related question
- Gradient Transparent Shadow for Dialog
- draw image in c++
- Problem using ISmartRenderEngine
- C++ dd9 fullscreen clipper
- Does GDI+ retain the device context attributes..
- using Graphics class inside a function
- help with re-paint
- Changing the PixelFormat
- Device & Rendering Context
- Converting GDImage.dll (GDI, DIB, GDI+) declaration to C++ and VB
- Device Context,DIB,DDB
- Urgent Help Needed in GDI+???
- Problem about Screen Capture
- OpenGL transparent color in texture mapping
- Loading Bitmap Image in a Contol
- i need help!!??
- Splines: HitTest, Bounding Box, Isodistant points
- Scaling and image. prefered algo
- how to save the shapes i draw
- Window displays junk image when starting an OpenGl code
- How to Synchonize Video and Audio?
- Slicing and Saving Parts of a Bitmap
- OpenGL text without GLaux
- Scale one Bitmap into another (just the inner quardatic part)
- OpenGL and GLUT : going from java to C++
- how i can learn graphic????
- Need help getting started making graphics in c++
- Urgent help for GDI+ in VC
- dx 6 sdk - showld i port to dx 9 sdk ?
- DirectX 9 newbie
- ellipse part drawing in BC 3.1
- 2D rendering engine
- Multiple definition problems
- Render 3D surface from the contours
- GDI+ Problem
- TEXTURE STUPID PROBLEM - I believe...
- DirectShow SetUpFileName
- opengl
- playing with buffers
- XLib Question
- GDIPlus MoveTo functionality
- Shade images to look like an active icon
- MaskBlt in GDIPlus using VC++
- CDC lineto is erased
- 16bit/pixel bitmap non-annotated restriction
- missing dll file
- Center image to point.
- Error in gdiplus.h
- Sorting objects and mathematic algoritm
- YUV Frame sequence reading
- c++ code for dividing image into blocks
- directShow transform filter witch two different output pins
- RGB value
- Magic Cube game
- Polygons sorting
- About Picture information
- Line Orientation
- Different color of back and front side of polygon
- opengl function above ver 1.0
- Two C++ Questions
- Drawing into DC with Bitmap
- Bitmap display problem: looks awful...
- Moving objects
- Scaling video image
- Modifying the image contrast (GDI+)
- CDC class and getPixel
- Mesh Intersection
- Help Needed About Direct3d ??
- multithreaded swapbuffers and opengl
- Hardware accelerated drawing api for linux (besides OpenGL)
- Using GDI+ w/Visual C++
- Using CreateGraphics()
- GDI+ Font Metrics
- Save series of images to animated gif file!
- DirectX, Where to Start?
- Video tracking
- Gdiplus::ImageAttributes - order of correction functions
- vector perturbation
- Video analysing
- Access to internal data by icon/cursor handle?
- ZoomIn and ZoomOut functionality in evc++
- Edge Detection in an Image
- OpenGL in VC++: Trajectory Plotting Question
- Point inside Angle
- scroll bar in DirectFB
- BitBlt - graphics guru needed...!
- FingerPrint Sensor
- Nikon NEF
- Printing a Bitmap (GDI+)
- Color mesh in OpenGL
- Create a mesh represents a surface
- Convert float value for use in RGB
- Edge Detection (GDI) - Help, please?
- Changing pen color
- Urgent!!!!! Opengl Texture Help!!!!!!!!
- OpenGL linker-errors
- Saving bitmap problems
- what are the best tools for my project?
- square meshes
- DirectX stupid mistake...
- Pixmap problem
- Double Buffering tricky problem
- OpenGL using MFC instead using GLUT
- No "re-draw"??
- Interfacing camera
- cximage.lib(ximatran.obj) : error LNK2001: unresolved external symbol __imp__div
- Multiple Graphs with DirectShow
- DirectX Dev-Cpp troubles
- 16bpp grayscale Bitmap & StretchDIBits
- CImg library
- display graycale with 16bit data as input
- Convert DIB to JPG without disk access
- Graphic Manipulation
- Line trace in X
- Stretch and Transparent Bitmap function
- Equalize image in grayscale
- Custom Bitmap Format
- Anyone know a good way to draw an Ellipse inside a tilted rectange using CDC?
- Making Direct3D Hooks
- SDL image size limitations?
- Inverted Image
- using visual C to manipulate .bmp files
- Direct 3D DLL Linking Errors
- Passing VIDEOINFOHEADER object
- Running a frammed video
- a problem with CreateDibSection
- How to write some words on the video using Directshow?
- selective redraw in opengl
- Playing midi in DirectShow Editing Services
- Open GL Performer - VRML
- Problem drawing text on graphic with Intel 855 embedded
- GDI+ via dynamic linking
- glReadPixel and volume rendering - SLOW!!
- DirectX Garbage Collection on an Intel 855 embedded graphics
- Web based graphics operations
- Detecting change printer settings change
- mouse pointer artifacts
- Help!! Development of graphical interface
- Why the color cursor cann' t work?
- clipping path in JPEG images
- Moving graphics over another graphics in background
- Segmenting a JPEG into 3x3/4x4
- [OPENGL] RGBA16 e BGRA16 Textures
- Spline with non-increasing x values
- CImg image registration
- HBITMAP to jpeg file
- OpenGL window in MFC dialog with DB
- MFC window and DirectInput
- pdf to tiff
- Performing GDI directly on 8-bit DIB
- Info about OpenGL required!
- Printing a bitmap file from directory
- VIrtual building in VRML
- GetGlyphIndicesW() and GetGlyphOutlineW()
- Need help in coding for video device
- drawing saving
- proplem initialization
- Platform SDK - directshow samples usage ???
- Please suggest how in VC++ 6.0 to save/store dynamically created images from objects
- DirectX DirectInput help.
- Linker Errors
- StretchDIBBits question!
- Draw bitmap x-times to screen
- Capture screenshot as HBITMAP with layered/transparent windows
- composing layers in openGL
- Direct X version question
- OpenGL perspective
- OpenGL or DirectX?
- Rotation
- Remote video preview
- Transformation
- Why is there an 'f' after some numbers?
- Simple graphics questions
- hidden surface removal question
- beginning bitmap access
- Best Method for Pixel Manipulation?
- adding dialogs windows to game engine
- Standalone programs
- blitting issue
- is this the right forum?
- line antialiasing
- Region Growing
- OpenGL football play maker
- What does PITCH really mean?
- Draw line on surface
- OpenGL & MFC dialog focus problem
- DirectShow Semantics Troubles
- Merging 2d scene with 3d scene
- testing if two cubes are neighbors
- Play Mp3 as resource
- Stereo Image Capture
- Saveing player scores
- Newbi Question?
- GDI+: am I missing something???
- Monitor Control Command Set Capability Parsing
- sine wave on VC++
- error in creating Direct X mesh
- lights not working ?
- C++ Graphics Help!
- Debug question
- Capture Screen problem (different colors)
- Regional Language Fonts in C++
- drawing my ui
- texturing terrain, is this good way?
- Question -> Calling all guru: C/C++ graphics programming
- About stereo image and depth map~
- opengl in splitted windows with menus and MFC
- Implementing Custom Filter Using DirectShow
- jpeg/bmp format
- PictureBox Dispose problem(.NET Compact Framework)
- gluBuild2DMipmaps OpenGL API gives exception
- Data value on mouse click
- DirectX and its constant deprecations