- Managing separate audio volumes in a VMR scenario
- Direct Draw transparent window?
- Using DX for VB in VC++
- Texture mapping a 64x64 mesh
- terrians
- terrain2
- Program Hangs at mesh.SetIndexBufferData(indices, LockFlags.None)
- DirectX - 3rd person camera like homeworld
- Mixing Direct X and OpenGL?
- Icon Library Format
- colour triangle
- Mid-point Algorithm Frustration
- Loading Jpeg's with GDI+
- increasing resolution of exported bitmaps
- On_Paint on RichEditView
- Building problems...
- Help me about B-spline surface
- Need help modifing the Bresenham ellipse algorithm to draw varying line weights.
- Getting the value of each pixel from a texture.
- Inner/Bevel Border and Shadow
- Video Compression and DirectShow (VideoConference) - help
- Mobile PC Display Switching
- Can someone explain the buffers(stencil) to me?(and more...)
- want help from u?
- for loops
- capturing cursor
- How to extract image from a flash file using c#
- while loop
- SetWindowOrgEx, SetViewportOrgEx?
- Importing 2D graph data from a file
- capturing the mouse and ploting a graphic
- GDI+(GDI) performance problem
- Problem opening .MDB with CDaoDatabase
- C# color bitmap bil. scaling - problem with coding
- WMV<->MPEG2 conversion
- directX double buffering...
- GDI+ programming - Altimeter
- OpenGL DirectX SDL and 3D games
- Urgent Help!! Variable Changing
- MJPEG Codec
- converting pixel position to Open GL
- Using Third-Party Filters with DirectShow
- Disabling DirectDraw capability
- How to use emulated cursor when window
- name of selection object in opengl
- what is the meaning of D3DXSPRITE_DONOTSAVESTATE
- How to extract *.exe file from a *.bmp file automatically?
- security check cookie linking error in vc++ 6
- GDI+ . Program not ending.Continue in memory running.
- Picking problem!!
- graphic card memory
- Feb 2005 New DirectX SDK Problems
- MFC app that draw a circle & rectangle object (resizable,movable)
- load a bitmap into a dialog box
- Scroll Bar
- [HELP] DirectShow Preview / Snapshot using Sample grabber
- Edge detection
- Directx? simple screen monitor
- CBitmap pixels
- Gdi+ new release problem
- C++ and DirectX
- Capturing video's
- Problem with color shading in D3D9
- about Create Menu,and GUI
- Question on GDI???
- Alpha blending? masking wrong...
- Disable DirectX
- String conversion in Debug mode?
- Technique for determining Bounding Rect
- Help with memory leak in GDI+ double buffering
- Wizard style interface does not display text
- VB Pro and DX9 Rendering Competition
- DX9 - Drawing Indexed Primitives
- draw my dialogbox with DirectX
- DVD deinterlace (tough one)
- Want to Start Game Programming...
- A question about DirectShow
- Exception in mpg2splt.ax/ntdll.dll during mapping PIDs
- One DX9 app stutters when Task Manager updates, another doesn't.
- Subdivision of convex polygons.
- WMF to CLIPBOARD
- "Empty" line with "LineTo" function
- How to find points in a convex hull/polygon in a 2D grid ?
- OPENGL & MFC GURU'S (or not)......HELP!!!!!!
- problem scaling text
- what software for an advanced GUI?
- Strange surface offset (direct draw)
- Back buffer is not clearing it'self
- How can I get screen image in C?
- Image display from pixel data
- calculating location in dx?
- linking problem
- Parasolid
- Open gl, STL file veiwer
- Creating Prisms Using OpenGL
- SetFont in DirectX SDK - Sample UI
- Save/Open Bitmap
- Flickering even though using backbuffer(DirectDraw)
- A Graphic question
- Grid/Snap to Grid in OpenGL
- Who can show us a very simple windowed DirectDraw Sample?
- How can I paint into a dialog?
- Nested Display List Error
- MFC problem
- Directshow Vmr9 alpha blending
- Noobie ? - Playing an .avi with DirectX
- A question about dithering algorithm?
- Fast window update/knowing WHEN window is updated
- my own 3D API (help please)
- Dividing scene into multi monitors - DirectX
- Line segmentation
- Video Display with Diffirent Source Video Size
- How to make a fullscreen application?
- DirectX 8.0 - Multimonitor progamming
- How to draw a sphere in DirectX 3D 9?
- AVICap problems
- Drawing an indexed bitmap in GDI+
- Gouraud Shading (OpenGL and/or CG)
- DirectX tutorials
- Directghow: Navigate through frames, retrieve individual pixels
- Drawing simple things
- DOS Games
- URGENT HELP NEEDED ABOUT "MULTIMONITORS" & "MONITOR TILING"
- Need help with a GDI+ Issue
- Plotting pixels in VC ++ 6.0
- Read STL file
- Available DLL / C++-SourceCode for 3D-graphic of rectangular solids of different size
- Directx and gcc
- Draw a fill "bond"
- DirectX index buffer problem
- camera views in opengl
- interface for tv tuner card
- it's very urgent pls help me
- get all available codecs without using "AVISaveOptions".
- Help with window resolution
- Video capture device
- Open gl drawing by mouse
- Advanced Painting Issues
- fm radio tuner app w/ RDS
- Creating Irregular Shape Dialog using PNG
- Newbaby in graphics
- capturing mouse pointer
- Can you guys test out of 3D demo?
- AMCap sample missing?
- GetDIBits problems in screen capture app
- Is it logical to resize on every rotation
- Memory DC to File Problem
- Models
- How to draw an equidistance line?
- Please im lossing my mind! OpenGL??
- I know nothing, so help me
- DirectShow problems
- ENybody use Windows Media Encoder 9 SDK ?
- direct show Q
- Creating Game Engine, need suggestions!
- How to use ACM Wrapper Filter?
- how to crop an image in an application based on dialog?(VC++6.0)
- DirectX 9.0 samples
- Click on DS renderer window
- How to create a transparent pen?
- has anybody multigen 2.5.1 tutorial files?
- how can the directshow app capture live video and push to media server?
- Angle Between two 3d vectors and object's direction.
- Object's direction adjustment.
- Anyone have use SDL Graphic Library?
- Mix colors in GDI+
- graphics
- Need some ideas for a concept
- modelling interference fringes
- Overlay Object in DirectShow Transform Filter
- GdiPlus::Image to CBitmap conversion??
- about texture combiner functions
- Video Capture preview
- how to read .wsq image file
- Image::GetThumbnailImage does not resize properly??
- The problem about Streams.h in DirectShow
- drawing arbitrary curves
- DirectShow: Getting the Timecode from an AVI Stream
- how to convert bitmap to raw image
- What files shoul I distribute?
- CTransform filter
- Move and Turn Camera by Timing in OpenGL
- Shape Recognition???
- how to realize my own image encoder??
- Texture Mapping 2 Objects
- Simulator
- How to hide the mouse cursor using DirectX?
- Connecting CTransform filters
- DrawDibDraw and Bitmaps bottum-up
- Load 3ds Max file into C++ project
- How to move an object using DirectX?
- DirectX problem
- Make the release version of the application...
- DirectShow Renderer connection problems. Not using CaptureGraphBuilder
- Good site for icons?
- Pls Help! OpenGL collision detection
- DirectX problem
- DirectShow : Playing AVI file from the middle
- 8bit -> 12 bit pre pixel
- Strange Z-buffer (?) problem
- Change vertex color during animation?
- index buffers and sharp edges for lighting
- Real-time screen capturing
- .NET IP library
- VMR9 instantiation on Intel integrated graphics
- image processing with PNG in C++
- OpenGl Progamming
- Need help for Implementing halo effect in GDI
- Linear algebra: transformation
- Having tough time with bounding boxes..
- .x files
- Motion Detection by Comparing Images
- the structure of .paks
- EMF and GetPath
- how to use libpng?
- BitBlt function redraw
- Image Correction
- Convolution-algoritms.Filters!
- i need sample codes
- drawing in VC++
- ddraw related problem
- graphics asm...
- MultiThreading in DirectShow Transform filter
- GDI+ Graphics Problem
- IDirectDrawSurface7::Blt no rotation hardware
- DirectShow preview window resolution
- Convert WMV file into SWF...
- Bilinear interpolation
- game
- DirectInput KeyUp event problem.
- Playing slower
- how to ge the physical size of screen
- Switching from window mode to full screen mode
- [RESOLVED] A problem about demux filter's multi-video output .
- What is .gtk?
- Tutorial
- A Question on Mapping Mode...
- icon collections ?
- text above any line
- hi (WM Format SDK )How to modify the stream sample without problems
- Metafiles and GDI function numbers
- Mouse in Direct3D Program
- Matrix math need help with Quaternion camera
- Direct 3D or Direct Draw with custom blitting for 2D games
- flickering bitmaps
- Sound Question
- Unresolved external _CLID_SampleGrabber
- Play animation with DirectDraw
- Remote Desktop Connection post a different display
- Help on VC++ and Opencv needed