Click to See Complete Forum and Search --> : Graphics Programming


Pages : 1 2 3 4 5 6 7 8 9 10 [11] 12 13

  1. How to make objects collide in C#?
  2. 3d academic project
  3. real time application
  4. Circle inside Square Texture
  5. texture filtering
  6. 3d accelleration without ogl / d3d
  7. texture clamping problem
  8. Using OpenGl With VC++
  9. SDL Timer problems
  10. Ray-Triangle intersection/Raytracing problem
  11. Drawing on screen
  12. libjpeg problem
  13. Need help to edit an Image file
  14. Difference between openGL and GLUT
  15. Extracting Icon/Thumbnail for a file
  16. Pixel shaders for image processing
  17. Problem With Data Execution Prevention (DEB)
  18. openGL and windows Forms
  19. D3D Sprites and Movement
  20. What's the best way to write GUIs?
  21. Problem with displaying Open GL overlays
  22. How to draw simple graphics to the backbuffer in XNA
  23. DirectX HLSL Shader Programming
  24. Send Output to TV Screen
  25. Applying a BMP texture to a circle plane
  26. GLFW frame rate
  27. Help Repainting with GDI+
  28. unable to get pixel info from an hbitmap using gdiplus
  29. Question
  30. [SDL] My sprite doesn't move.
  31. Look Up Table
  32. OpenGL fixed window size
  33. Triangle wedge to Arch wedge
  34. Clown paint
  35. Displaying FPS
  36. GDI over OpenGL in Vista
  37. Increase animation speed as velocity increases???
  38. Limit DirectX window usage
  39. VRML in OpenGL and MFC
  40. Multiple Tiers?
  41. Pixel Width
  42. A problem state of a GLUT Demo named 'Geoface'
  43. Quadtree + Surface (Terrain)
  44. OpenGL and OpenAL?
  45. Transparent Rectangle - animation library
  46. DirctSound is giving me grief...
  47. file format
  48. new to graphics
  49. Parrallax Mapping in OpenGL
  50. x file and textures with alpha channel
  51. Trouble with OpenGL tutorial
  52. Sliding motion in gtkmm
  53. shadow aliasing by using PSSM(one is right,another is error)
  54. PSSM and derferred shading (unfilled shadow)
  55. Rendering Isometric Game
  56. [HLSL] Diffuse lighting oddities...
  57. Trouble with Patch-surfaces in OpenGL
  58. [RESOLVED] Limit OpenGL viewable(visible) area?
  59. HOWTO add watermark into RAW img file
  60. OpenCV - saving an image
  61. Accessing Direct 3D device from different file
  62. Data structures to store images
  63. Mix GDI & OpenGL in the same window?
  64. Opengl; Write to Bitmap and alpha channel
  65. Viewport rendering problem, DirectX
  66. DirectX transformations
  67. Drawin into window outside of CView::OnDraw function
  68. Velocity in rotation using 2D vectors???
  69. hooking directx9 device
  70. Firing bullets from rotating ship???
  71. Removing bottleneck from rendering algorithm
  72. PDF output for graphical MFC C++ app
  73. openGL renders incredibly slowly on some computers
  74. file.obj and opengl
  75. Problem with the OpenGL
  76. opengl es & HWND
  77. How do I create a HDC in an ATL Server
  78. Load BMP into Memory, then get HBITMAP
  79. Vertex arrays, cubes and triangles
  80. Draw russian text
  81. Simple question about normalising...
  82. GDI program scrambles without Aero
  83. Sorting objects by color (material)
  84. Can't draw polygons with two side lighting
  85. Geometry shows, but no textures :/
  86. Printer Dll.
  87. Draw icon automaticly?
  88. BGI Error: Graphics Not Initialized (use Initgraph
  89. How do i repeat my texture?
  90. Searching for a Text Editor Active X
  91. How to draw simple 3d shapes?
  92. How to: Create a mesh from a VertexBuffer?
  93. Difference in rendering in OpegGL
  94. disabling the first black frame
  95. Eular Angles from Matrix
  96. [RESOLVED] Puzzle Pieces - Drawing Images With Non-Rectangular Edges
  97. Is DirectShow necessary?
  98. 3 vectors, how do I find the centre point of these 3 vectors?
  99. Drawing disappears when I resize the console window!!??
  100. GDI+ screenshot save to JPG
  101. opengl draw multicolored text line... any ideas?
  102. jump to position faster
  103. "SetDIBitsToDevice" problems in PDA/mobile
  104. Rectangle movement (GUI Windows Forms)
  105. Unable to use OpenGL
  106. QT copy
  107. i wanna code or Algorithms for convert any image to depth mask
  108. Faster way???
  109. portal scene management
  110. OpenCV crashed on an error I could not solve
  111. Screencapture of directx output?
  112. DirectShow flickering problems when resizing
  113. OpenGL - Debug to Release program crash
  114. Device Context Problem
  115. Directx9 menu screen,(probably) simple problem.
  116. Just starting out DirectX 10 Programming
  117. Window to monochrone bitmap
  118. Scene graph using Direct3D?
  119. Open GL vs. Open GL ES
  120. clone of cdprintexpress(http://www.informatik.com/cdprintexpress.msi)
  121. hooking into DirectX output
  122. [RESOLVED] What is this quadric object in OpenGL?
  123. The NULL device is missing from your system
  124. picturebox problem
  125. Direct X 9.0 Color Spectrum?
  126. Finding a color in a screen area... (GDI)
  127. OpenGL 3.1 Tutorial
  128. Capturing a still image from my camera into memory
  129. MS Project
  130. Procedural Textures - anyone interested in collaboration
  131. Performing operations on the selected objects
  132. Meshs
  133. Exception errors from GDI+
  134. Anyone knows OpenCascade..??
  135. How to display the OpenCV image in CView (MFC)
  136. XNA using wrong monitor
  137. Mapping ISpMMSysAudio::SetLineId and mixerLineId
  138. DirectX System. Leak?
  139. How to add scroll bar to the window created by OpenCV?
  140. 3D on desktop with Aero
  141. Displaying BMPs using GLUT
  142. Intercepting graphics output
  143. Urgent help on Striping
  144. iwmwriter::allocatesample() failed
  145. VolumeTexture
  146. moving mouse to display image coordinates
  147. 2D Graphics API for MFC Application
  148. Run-Time Check Failure #3 - The variable 'event1' is being used without being initial
  149. need help: multi-threaded openGL programming
  150. Drawing a Circle in OpenGL
  151. Allegro - C++ - Conway's game of life
  152. resizing main window
  153. My own graphics
  154. Capture windowed DirectX application to bitmap
  155. UTM coordinates projection
  156. OpenGL drawing over a window background
  157. CreateDIBitmap & YUY2 compression
  158. DirectInput problem
  159. Rendering Multiple Windows using multiple devices (DirectX)
  160. What is the name of this control in the demo
  161. writing my own sobel filter convolution - something is wrong
  162. CListbox ownerdraw
  163. Problem Creating a Color BITMAP
  164. Graphic card shared memory mapping
  165. Splatting Indirect Illumination
  166. Flowchart problem..please help
  167. [RESOLVED] Need advice about OpenGL VBO: Vertex Buffer Objects
  168. WM ASF Writer Audio Recording problem
  169. How do i zoom the glCanvas with respect to the mouse pointer..
  170. check Gtk+ Version inside application??
  171. Loading .max files with DirectX
  172. OpenGL Display List Problem
  173. The right way to load a lot of 2d graphics
  174. [RESOLVED] My ::CreateVertexBuffer() problem
  175. looking for graphic format conversion tools
  176. Question about VBO
  177. Graphic library
  178. C++ Allegro - time(&secs) help!!!
  179. opengl Light not working
  180. Display text on screen
  181. MFC: double buffering text
  182. Fastest way to paint screen white?
  183. blending & alpha blending in D3D10
  184. Antialiasing Bresenham Line
  185. GDI+ and Multi-Core
  186. Direct3D9 2d draw image
  187. 32 bit DIB from 24 bit bitmap
  188. Windows Media Player thumbnails
  189. glDrawElements () draws only part of my mesh... What to do.??
  190. tranparent backgraound n object
  191. How to Save Screen as Bitmap in Memory/File?
  192. How to render DirectX9 on my CLR customed control?
  193. color picking method to select primitive in opengl
  194. Translating objects with connected vertices
  195. simple directx program does not compile - newbie question
  196. Gdi+ 1.1
  197. Writing gdiplus to graphics file (JPG or PNG)
  198. Drawing rectangles in 2D with mouse
  199. Direct2D - What am I doing wrong?
  200. DirectShow webcam problem
  201. direct 3d9 and windows api
  202. direct3d9 OnLostDevice
  203. load multiple images files and places them in specific coordination in a saving file
  204. Direct2d Font
  205. Moving stuff with the mouse
  206. how to get vector plots and contour lines in OpenGL
  207. c++ large image manipulation problem
  208. 3D Environment
  209. [RESOLVED] OpenGL 2.x Initialization Very Slow
  210. Question about .OBJ and DirectX
  211. Card Game
  212. display text in OpenGL stopped working on new VC
  213. Direct3d, CreateTextureFromMemory Problem
  214. Direct X (Class-Help)
  215. Rotating stuff with the mouse
  216. Mouse hit test/know when mouse is over something.
  217. Beginning Graphics programming - what to use?
  218. Blending problem with 1bpp images in windows7
  219. how to combine large number of images using imagemagick with 500MB of RAM
  220. can't see the rendering .x mesh with this camera position
  221. GDI+ program doesn't display any thing
  222. GDI+ and sizing
  223. Drawing Over OpenGL
  224. Drawing an analogue gauge in Windows CE
  225. ARToolKit Animation Switch + camera
  226. OpenGL, Eclipse and... OS X
  227. Drawing on Google Earth
  228. EVR and Pixel Shaders
  229. openCV color spaces CV_RGB2HSV
  230. openCV: detect color space
  231. OpenCV ERROR: Bad argument
  232. Loading wavefront obj file into an indexed vertex array...
  233. openCV transprency (language C)
  234. From where does depth buffer get it's values?
  235. DirectX SDK, small favor :)
  236. Unknown Character "0xf"
  237. The easiest way of getting a pixel from a D3D Window.
  238. [WinApi] - Transparency\Opaque
  239. average normal at a vertex and winding vector?
  240. [6.0] #include <gdiplus.h> gives compile-time errors, even after linking library!
  241. [Direct3D 9] Resizing window
  242. COnvert BMP to Ico
  243. [OPENGL] render mesh/lighting
  244. HLSL4 - When setting struct values, order matters?
  245. [dx9] help me with some trig?
  246. DirectX Shader Coder neede4d for a Red Alert 3 Mod
  247. (Easy question) Exporting video on Windows: do I use DirectX or something else?
  248. [RESOLVED] Windows UI Drawing Method Adapts to Available Resources?
  249. what library can I use to calcolate the distance between two points ?
  250. Setting the BackBuffer