Using DirectDraw in Document/View Architecture
Rating: Hanbo Sun - 07/01/2002 This tutorial teaches you how to create a DirectDraw interfaceand attach it to a normal SDI window with Doc/View architecture. You'll use the Win32 API, MFC and DirectX to draw 2D graphics in the view window.
DirectInput Direct Input 7 Mouse Class
Rating: none Jason Brooks - 09/04/2000 DirectInput is essential for responsive games, therefore to help ease the transition of DOS games programmers, you can use this class to read mouse input directly
Direct Input 7 Keyboard Class
Rating: none Jason Brooks - 08/31/2000 DirectInput is essential for responsive games. This article presents a class to read the keyboard.
Direct Input 7 Joystick Class
Rating: none Jason Brooks - 08/31/2000 Class that utilizes DirectX7 to control multiple Joystick Controls.
Simultaneous Previewing & Video Capture using DirectShow
Rating: Sivasagar K.R - 04/15/2004 This article explains a method to perform Previewing and Grabbing Simultaneously from a Webcam using DirectShow. Other than using the conventional ISampleGrabber interface, this application used the Directshow VMR Filters & IPin Interfaces .
Moving a Video Window (Video Renderer Filter) by Using the Mouse
Rating: Andrey Korshunenko - 10/01/2003 The IVideoWindow interface of DirectShow doesn't provide you with a GetVideoWindowHandler method. Learn how to get the HWND of a VideoWindow so you can drag a video window with a mouse.
DirectX Using DirectShow to Play a Movie from Visual Basic
Rating: Alton Michael - 06/16/2003 Here is (in C++) an ActiveX control for Visual Basic that allows playing any movie file that's compatible with DirectShow.The ActiveX object also provides the complete interface for controlling the movie's playback.
Alphablending using DirectX 7
Rating: none Thomas Svldenwagner - 01/30/2002 A small tool (MFC Dialog Application) to visualize alphablending and all combinations of possible attributes.
Direct Show Application for Previewing and Playing Movies
Rating: none Ashar Maqbool Khan - 11/06/2001 It's a simple Direct Show Application, used for previeing video files from disk. It also captures the real time data from a video capture device and allows you to preview it.
CDX Game Development Kit
Rating: none Bil Simser - 11/05/2001 CDX is a free GDK (Game Development Kit) which is comprised of a set of C++ wrapper classes for writing Windows games. It is built on top of Microsoft Windows and DirectX technology and offers simple to use C++ wrappers for all aspects of game development. This includes things like sprites, tiles, scrollable maps, alpha blending and even 3D primitives (using Direct3D).
DirectX 7 Template
Rating: none Anthony Roach - 08/28/2001 The aim of this project is to provide a simple framework to get people started with 3D programming.
DirectX 8 [Updated] Intercept Calls to DirectX with a Proxy DLL
Rating: none Michael Koch - 03/13/2006 Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Direct Input 8 Wrapper
Rating: none Brad Blake - 12/14/2001 Use this class to setup and handle input from keyboard, mouse, and one joystick.
D3D8 Framework AppWizard for VC6
Rating: Brad Blake - 12/14/2001 Use this App Wizard to quickly create a working windowed D3D8 application.
Using Direct3D8: The basics
Rating: none Alexandrov Alex - 08/30/2001 This article introduces the use of Direct3D 8 for buiding powerful 3D application. As an example task the aritcles uses a common 3D task: plotting a 3D surface.