Writing XML SAX Parsers in C#

Environment: C#

This project gives you a head start on writing XML parsers in C#. The important namespace to achieve our goal would be System.Xml. Though you might find it strange, unlike other languages/class libraries, there are no direct functions such as startElement and endElement at your disposal, or to come to your rescue. You will have to manage this on your own. So, let's look at this important block of code.

void ParseURL(string strUrl)
{
  try
  {
    XmlTextReader reader = new XmlTextReader(strUrl);
    while (reader.Read())
    {
      switch (reader.NodeType)
      {
        case XmlNodeType.Element:
           Hashtable attributes = new Hashtable();
           string strURI= reader.NamespaceURI;
           string strName= reader.Name;
           if (reader.HasAttributes)
           {
             for (int i = 0; i < reader.AttributeCount; i++)
             {
                reader.MoveToAttribute(i);
                attributes.Add(reader.Name,reader.Value);
             }
           }
           StartElement(strURI,strName,strName,attributes);
        break;
        //
        //you can handle other cases here
        //
        //case XmlNodeType.EndElement:
        // Todo
        //case XmlNodeType.Text:
        // Todo
        default:
        break;
      }
    }
  }
  catch (XmlException e)
  {
    Console.WriteLine("error occured: " + e.Message);
  }
}

As you can see, the main class here is XmlTextReader. XmlTextReader provides forward-only, read-only access to a stream of XML data. The current node refers to the node on which the reader is positioned. The reader is advanced by using any of the read methods and properties that reflect the value of the current node. Note that we cache the element name before we move to the attributes.

The NodeType property of XmlTextReader gets the type of the current node. Accordingly, we process the node and call necessary functions on it.

You can forward me your comments at lparam@hotmail.com.



Comments

Leave a Comment
  • Your email address will not be published. All fields are required.

Top White Papers and Webcasts

  • On-demand Event Event Date: May 18, 2015 While the idea of using facial and/or gesture recognition to create a modern, intuitive game seems attractive, some developers may want to leverage Unity 3D as a way to accelerate their development efforts. There are many different ways in which Intel and Unity Technologies have been working together to help speed the development of games with the Intel&reag; RealSense™ SDK (software developer kit). Check out this webcast to join a panel of experts as they …

  • IBM Worklight is a mobile application development platform that lets you extend your business to mobile devices. It is designed to provide an open, comprehensive platform to build, run and manage HTML5, hybrid and native mobile apps.

Most Popular Programming Stories

More for Developers

RSS Feeds

Thanks for your registration, follow us on our social networks to keep up-to-date