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Discover using MVVM in WPF without all the fuss. Meet Fody!
Richard Newcombe looks at how to interact with objects in the 3D world, using a card game as a base. This article only covers the basics, but by the end of the article you will be able to interact with objects in a 3D world using the mouse.
One of the most common misconceptions is the notion that a grid is a grid. In reality, there are several different types of grids and choosing the right one for your needs can help save substantial time and effort. Choosing the wrong grid can result in tremendous effort to make it work the way you need, which is quite frustrating. Daniel Jebaraj looks at the different types of grids and the ways in which they are typically used.
Richard Newcombe takes us into the basics of building and moving inside a 3D world of our own making, using Windows Presentation Foundation (WPF) and VB.NET.
Richard Newcombe takes a look at the basic building blocks of a 3D world. While 2D animation was done by hard coding all of the graphics, 3D animation is much easier, using the WPF (Windows Presentation Foundation) graphical subsystem to handle the actual image rendering.
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It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.
With facilities to search, copy, extract segments, and more, the array class can handle pretty much any task you need to perform with ease.
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If you have written solid code, you have accomplished one half of the objective. Solid code is the protagonist, or hero, of our story, but testing is the more sedate side kick that often saves the day after the hubris of the hero has almost certainly lead to calamity.