Debugging Techniques in C#

Debugging GUI applications for me mostly consists of printing out debug statements in the form of a dialog box with some text. While this technique was helpful for small to medium size apps I find writing large apps with a dialog box popping up after every other statement is counterproductive. With this in mind, I set out to find a better method for displaying debug statements during runtime. Enter C#.

C# solves three problems I faced when designing the useful and scalable debugging system. These problems exist either in Java, C/C++, or both (my main programming languages).

  1. Not having very much meta-information (e.g. line number, method name, etc.)
  2. Having to add and remove debug statements whenever the debug focus shifts
  3. Having the debug statements compiled into the program affecting performance

Ok, discussing the solution for these problems in order we'll start with number one. Basically a few classes from the System.Reflection and System.Diagnostics namespaces solve this problem. Using the System.Diagnostics.StackFrame class the call stack can be explored and stack details such as what is on the stack level above the current one, what line is a function being called from, etc. And with the System.Reflection classes the names of functions, namespaces, variable types, etc., can be ascertained. Applying all this to the problem at hand here's some code that retrieves the file name, line number, and method name of the function that called it.

// create the stack frame for the function that 
// called this function
StackFrame sf = new StackFrame( 1, true );

// save the method name
string methodName = sf.GetMethod().ToString();

// save the file name
string fileName = sf.GetFileName();

// save the line number
int lineNumber = sf.GetFileLineNumber();

Moving right along to problem number two let's discuss how to selectively debug different sections of a program during runtime. Number two ties in with number one in that information from number one will help us filter debug statements from being displayed. For this example we'll filter by namespace. So say that you have fifteen namespaces in your program and right now you only want to display debug statements from one all you would have to do is tell the debug class only allow that one namespace to display debug statements. Simple enough. Here's some code.

// create the namespaces hashtable
  namespaces = new Hashtable();
 
  // get the assembly of this class
  Assembly a = Assembly.GetAssembly( new Debug().GetType() );

  // now cycle through each type and gather up all the namespaces
  foreach( Type type in a.GetTypes() )
  {
    // check if the namespace is already in our table
    if( ! namespaces.Contains( type.Namespace ) )
      namespaces.Add( type.Namespace, true );
  }

The above code will create a Hashtable object containing all the namespaces in the same assembly as the Debug class of which this code is a part. Of course, this is only half of the solution so here is the actual filtering code.

// only proceed if the namespace in question is being debugged

 if( (bool) namespaces[ method.DeclaringType.Namespace ] )

   // this is where the debug statement display code would be

Ok, so far so good. With the problems number one and two knocked out that leaves us with the obstacle of removing those darn debug statements when the final release is to be made without actually having to manually comment out or delete each one. This is where those handy little things called attributes come in to play. Assuming you have knowledge of how attributes work in C# I'll cut to the chase and introduce the ConditionalAttribute which is part of the aforementioned System.Diagnostics namespace. So here's some showing how to use the ConditionalAttribute class.

  [Conditional("DEBUG")]
  public void Debug( string msg )
  {
    // this is where the debug statement 
    // display code would be
  }

What this will do is when this program is compiled it will check if 'DEBUG' was #defined and if it was then the call to this function will be remain, however if 'DEBUG' is not #defined all calls to this function not will be compiled leaving us with no performance hit.

Now, some of you are probably saying that you could solve some of the problems above in C/C++ and Java. I will note that neither language solves all of them. For example in C/C++ you can #define and #ifdef much like you can use ConditionalAttribute class and C# defines. But getting useful meta-information in C/C++ is limited. And in Java getting meta-information is possible but as far as I know all the code is always compiled (i.e. there's no Conditional type functionality). Thankfully there is C# which does solve (gracefully I might add) all the problems I mentioned above and quite a few more.

To demonstrate these techniques I wrote a small windows application along with this article. The Debug class can be plugged into your own projects. So enjoy and happy coding.

About the author

Mike Borromeo is a college of engineering student at the University of Michigan (AA). He has experience in C/C++, Java, C#, PHP, VBScript, JavaScript, MSSQL, and HTML. He can be reached at MikeD227@hotmail.com. The ideas and code for this article were developed as part of the Gnutella client project Phosl (http://www.phosl.com).

Downloads

Download source - 10 Kb


Comments

  • Equivalent Java compile out debug code

    Posted by jjakob on 04/05/2005 09:58pm

    Just to clarify in Java you can compile out the debugging by defining a static final. class MyClass public static final bool debug = false; public MyClass() { if(debug) System.out.println("MyClass::Constructor() starting"); //do some work if(debug) System.out.println("MyClass::Constructor() done"); } } If you compile and decompile the class file you will see the debug lines are missing. If you set debug to true then you will see the debug lines in the decompiled class file are included.

    Reply
  • Very Helpful

    Posted by Legacy on 01/21/2004 12:00am

    Originally posted by: HefnySco

    That you it is very helpful

    Reply
  • debug c++ dll called from c#??

    Posted by Legacy on 01/08/2004 12:00am

    Originally posted by: chhabi

    how to debug c++ dll through c#

    • how to debug c++ dll in c#

      Posted by wvered on 10/24/2004 05:03am

      you have to copy the c++ ".dll" file to the directory where the ".exe" of the c# is located. the ".dll" should be created in debug mode. then in the c# project you have to set "enable unmanaged debugging" option to be "true" good luck ;)

      Reply
    Reply
  • Nice Application

    Posted by Legacy on 06/09/2003 12:00am

    Originally posted by: sunyy

    Hi,

    Its a very nice app and suits my need. Thanks a lot!

    Reply
Leave a Comment
  • Your email address will not be published. All fields are required.

Top White Papers and Webcasts

  • Learn How A Global Entertainment Company Saw a 448% ROI Every business today uses software to manage systems, deliver products, and empower employees to do their jobs. But software inevitably breaks, and when it does, businesses lose money -- in the form of dissatisfied customers, missed SLAs or lost productivity. PagerDuty, an operations performance platform, solves this problem by helping operations engineers and developers more effectively manage and resolve incidents across a company's global operations. …

  • Most companies have elaborate procedures for managing capital. An organization's time, by contrast, goes largely unmanaged. Bain & Company used innovative people analytics tools to examine the time budgets of 17 large corporations and discovered that companies are awash in e-communications; meeting time has skyrocketed; real collaboration is limited; dysfunctional meeting behavior is on the rise; formal controls are rare; and the consequences of all this are few. Sponsored by join.me, the instant online …

Most Popular Programming Stories

More for Developers

RSS Feeds

Thanks for your registration, follow us on our social networks to keep up-to-date