Multicore processors bring new challenges. See a solution for gaining the ability to scale to the increasing number and types of processor cores.
Latest Threading Articles - Page 2
With the rapid increase in parallel computing, correct threading, and synchronization are vitally important to programmers building scalable, high-performance solutions. Explore the new one-time object initialization APIs in Vista from a C++ programmer's perspective.
Add one header file to your *.vcproj, insert a few lines of code into your class header, and you'll never again worry about the asynchronous routines in your ATL GUI application.
Learn about a framework for concurrent message processing for disconnected, multi-threaded applications.
Learn about a simple mechanism to achieve thread pooling by using Windows messages.
Learn about a documented and most portable way to walk a callstack for any thread (current, other, and remote). It has an abstraction layer, so the calling app does not need to know the internals.
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Latest CodeGuru Developer Columns
Learn more about a few commonly used components and explore their utility and usages.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
It's easy it is to make a Reversi game in Visual Basic. Learn how here.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.