I/O completion ports are the holy grail of performance. This article provides an extremely lightweight and open framework for easily implementing IOCP's in your application(s).
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Thread pooling describes a technique by which threads of execution are managed and to which work is distributed. Additional semantics such as concurrency control may also be defined. Thread pooling is a nice way to: Manage complexity Make your applications scale Introduce new code while minimizing risk
An insight into the inner workings of CRITICAL_SECTION and thread priorities.
Review demonstrations of two non-MFC thread classes.
Multi-threading contains overhead that is not always needed. This article focuses on a simple idle processing technique using the PeekMessage and PumpMessage functions.
Great for creating a simple threading class without the inherit complexities of the CWinThread class
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Learn more about a few commonly used components and explore their utility and usages.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
It's easy it is to make a Reversi game in Visual Basic. Learn how here.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.