Learn how to create and use a transparent or opaque bitmap image in a Windows CE application.
Latest CE Articles - Page 13
If your WinCE application depends on photographic quality images, sets actively managed palettes, or works with bitmaps then you may want to use Device-Independent Bitmaps (DIBs).
Bitmaps raise all sorts of porting issues: color depth, bitmap organization, size translations, and CE support for ROP codes. Learn about adding bitmaps to your WinCE applications.
Learn the steps involved to add a custom menu entry to the PocketPC "New" Button Menu. The sample project adds menu items and handles respective menu clicks.
[Update] WinCE did not implement the CStdioFile text file functions. Check out this article if you need to read and write text files on CE.
Code for using regular expressions for searching and replacing in an EMbedded Visual C++ application.
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Learn more about a few commonly used components and explore their utility and usages.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
It's easy it is to make a Reversi game in Visual Basic. Learn how here.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.