Adding Buttons to Dialog Caption
Posted
by Fabi Pantera
on January 26th, 2000

Environment: Windows NT 4 SP5, Visual C++ 6 SP2
This source code demonstrates how you can add buttons to dialog caption bar and also how you can paint the caption.
A lot of peoples asked me to show how they can add buttons to the caption. Of course, first the question is:Is it possible to add buttons to the non-client area?
The answer is NO.
So what is this article about? Well, this demo shows how to add buttons to the non-client area.
As you probably now you can add controls only in the client area. To add something similar in the non-client area, you have to draw everything by yourself and handle the mouse message for the non-client area. For this you have just to implement WM_NCPAINT message and draw whatever you want. I drawed a gradient caption and some buttons:
void CTemplateDlg::OnNcPaint()
{
Default();//call default to let windows handle first
CRect rc, rcwin;
CalculateCaptionTextRect(this, &rc);
CDC* pDC = GetWindowDC();
CDC dcMem;
dcMem.CreateCompatibleDC(pDC);
CBitmap bitmap;
bitmap.CreateCompatibleBitmap(pDC, rc.Width(), rc.Height());
CBitmap* pOldBitmap = dcMem.SelectObject(&bitmap);
CSize sizeButton(GetSystemMetrics(SM_CXSIZE),
GetSystemMetrics(SM_CYSIZE));
DoGradientFill(this, acLeft, m_startColor, m_endColor);
rc.right -= 5;
rc.top += 1;
rc.bottom -= 3;
CRect rcBitBlt = rc;
for (int i = 0; i < 6; i++)
{
rc.right -= sizeButton.cx;
rc.left = rc.right - sizeButton.cx;
switch (i)
{
case 0:
{
if (mPushedButton[i] == TRUE)
//this draw button
dcMem.DrawFrameControl(rc, DFC_BUTTON ,
DFCS_BUTTONPUSH | DFCS_CHECKED);
else
dcMem.DrawFrameControl(rc, DFC_BUTTON ,
DFCS_BUTTONPUSH);//same
break;
}
case 1:
.
.
.
}
After this, you should treat the WM_NCHITTEST, WM_NCLBUTTONDOWN, WM_LBUTTONUP messages and force a redraw
in the non-client area by sending a WM_NCPAINT message:
PostMessage(WM_NCPAINT,NULL, NULL);For now, that's all for the custom drawing in the non-client area. Anyway, this demo can be reused. The class that implements the previous behaviour is called CTemplateDlg. This class is an abstract class which provide in its interface, 6 virtual functions: Button0, BUtt1,...,Button5. This are the "callback" functions which handle the left button up click message on every button. So, to use this class just derive your CDialog class from CTemplateDlg and simply implement this functions. Of course you also have to modify the construction, but you can take a look in the code.
If everyone need to modify this code or to create a smart control don't hesitate to e-mail me.

Comments
Does not work with Windows Vista
Posted by pavitx on 08/21/2009 05:09amNice article but so old it does not work with Windows Vista. The caption area has flicker (yes) and none of the buttons works. A real pity. I converted the dsp project into Visual Studio 2008.
Replyput CButton on caption - is it possible???
Posted by Legacy on 08/10/2002 12:00amOriginally posted by: mamont
I'm shocked!!
How put a ownerdrawn button on the caption does anyone know???
thx for any advices...
Replydialog
Posted by Legacy on 06/13/2002 12:00amOriginally posted by: Ramya
how to creat a dialog boex,
how to modify help in dialog box
ReplyCan i add the buttons with my own GUI
Posted by Legacy on 11/13/2001 12:00amOriginally posted by: vivek dabral
Can i add the minimize & close button which have the appearance as my bitmap.
How & which handlers can i call on mouse clicking?
Thanx in advance
ReplyVivek Dabral
Thank you!
Posted by Legacy on 05/21/2001 12:00amOriginally posted by: Nick Kong
Thank you , It's cool! just i want
Reply
Logical Syntax Error
Posted by Legacy on 01/27/2000 12:00amOriginally posted by: Paul Mestemaker II
ReplyGreat job.
Posted by Legacy on 01/26/2000 12:00amOriginally posted by: Dani
You've made a great job.
ReplyI like it.