Font dialog with custom text preview '& color

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The MFC CFontDialog class encapulates the standard Font common dialog box. This dialog allows you to select a font. It display a sample window showing some text in the required font. It is nice to be able to specify your own sample text - for example, if I am editing a text object in a drawing package, I would want to see the actual text in the sample box.

However, the MFC implmentation does not let you easily specify the sample text.

The following class, derived from CFontDialog, lets you do just this. It also lets you set and get the color selected in the dialog. Simple create a CMyFontDialog and specify the sample text in the constructor (or call SetSampleText() before calling DoModal()). Also call SetTextColor() before calling DoModal(), and retrieve the selected color afterwards with TextColor().

// FontDialog.h
// (c) 1997 Roger Onslow

#ifndef _CMyFontDialog_
#define _CMyFontDialog_

class CMyFontDialog : public CFontDialog {
     DECLARE_DYNCREATE(CMyFontDialog);
public:
     CMyFontDialog(LPLOGFONT lplogfont=NULL, LPCTSTR sampletext="Sample Text", CWnd* pParentWnd=NULL);
protected:
     LPCTSTR m_sampletext;
public:
     CString SampleText() const { return m_sampletext; }
     void SetSampleText(LPCTSTR sampletext) { m_sampletext = sampletext; }
public:
     COLORREF TextColor() const { return m_cf.rgbColors; }
     void SetTextColor(COLORREF rgbColors) { m_cf.rgbColors = rgbColors; }
protected:
     // Dialog Data
protected:
     //{{AFX_DATA(CMyFontDialog)
     //}}AFX_DATA
     // Overrides
protected:
     // ClassWizard generate virtual function overrides
     //{{AFX_VIRTUAL(CMyFontDialog)
     virtual BOOL OnInitDialog();
     //}}AFX_VIRTUAL
     // Implementation
protected:
     // Generated message map functions
     //{{AFX_MSG(CMyFontDialog)
     //}}AFX_MSG
     DECLARE_MESSAGE_MAP()
};

#endif




////////////////////////////////////////////////////////////////////
// FontDialog.cpp
// (c) 1997 Roger Onslow

#include "stdafx.h"
#include "FontDialog.h"

#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif

IMPLEMENT_DYNCREATE(CMyFontDialog, CFontDialog)

BEGIN_MESSAGE_MAP(CMyFontDialog, CFontDialog)
//{{AFX_MSG_MAP(CMyFontDialog)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()

CMyFontDialog::CMyFontDialog(LPLOGFONT lpLogfont, LPCTSTR sampletext, CWnd* pParentWnd)
		: CFontDialog(lpLogfont,CF_EFFECTS | CF_SCREENFONTS, NULL, pParentWnd)
		, m_sampletext(sampletext)
{
}

BOOL CMyFontDialog::OnInitDialog() {
     BOOL r = CFontDialog::OnInitDialog();
     if (m_sampletext) {
          SetDlgItemText(stc5, m_sampletext);
     }
     return r;
}

Comments:



Comments

  • stc5

    Posted by Ghostie on 07/14/2004 09:45am

    This won't compile. What is 'stc5' in the SetDlgItemText() call?

    • Posted by Ghostie on 07/14/2004 10:47am

      #include Dlgs.h (in brackets) in order to be able to use 'stc5'.

      Reply
    Reply
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