Using ON_UPDATE_COMMAND_UI with menu items and controls
Warning: The class presented in this article uses the undocumented MFC member function CCmdUI::DoUpdate
Example project with dialog using this technique
You will have used the ON_UPDATE_COMMAND_UI macro in MFC with your various menu commands. This macros is used to implement the message handler for the UPDATE_COMMAND_UI "message" sent by the MFC framework. This message allows you to set the state (enabled/disabled, checked/unchecked etc) of your menu and toolbar items by calling the various OnUpdateXXX functions that you supply.
Quite often, it would be useful to use this same "auto-update" facility with the controls of a dialog box. Unfortunately, MFC does not provide this functionality for you. In this article, I present a dialog class, derived from CDialog, that allows you to use the familiar ON_UPDATE_COMMAND_UI macros with any control on a dialog box.
This approach has the advantage of centralising your dialog controls state logic and is very useful for complicated dialogs where the state of many controls is determined by the state of other controls on the dialog.
The class, CCmdUIDialog, implements the necessary code to call your OnUpdateXXX functions. You simply derive your dialog class from CCmndUIDialog instead of CDialog, and manually add the ON_UPDATE_COMMAND_UI macros to your class.
Class declaration:
#if !defined(AFX_CMDUIDIALOG_H__7D35F4B8_7531_11D1_8FA7_000000000000__INCLUDED_)
#define AFX_CMDUIDIALOG_H__7D35F4B8_7531_11D1_8FA7_000000000000__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// CmdUIDialog.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CCmdUIDialog dialog
class CCmdUIDialog : public CDialog
{
// Construction
public:
CCmdUIDialog(LPCTSTR lpszTemplateName, CWnd* pParentWnd = NULL);
CCmdUIDialog(UINT nIDTemplate, CWnd* pParentWnd = NULL);
CCmdUIDialog();
BOOL ContinueModal();
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CCmdUIDialog)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_CMDUIDIALOG_H__7D35F4B8_7531_11D1_8FA7_000000000000__INCLUDED_)
Class Implementation:
// CmdUIDialog.cpp : implementation file
//
#include "stdafx.h"
#include "delme.h"
#include "CmdUIDialog.h"
#ifdef _DEBUG
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCmdUIDialog dialog
CCmdUIDialog::CCmdUIDialog(LPCTSTR lpszTemplateName, CWnd* pParentWnd)
: CDialog(lpszTemplateName, pParentWnd)
{
}
CCmdUIDialog::CCmdUIDialog(UINT nIDTemplate, CWnd* pParentWnd)
: CDialog(nIDTemplate, pParentWnd)
{
}
CCmdUIDialog::CCmdUIDialog()
{
}
BOOL CCmdUIDialog::ContinueModal()
{
// Iterate all child windows and instruct to update themselves
CWnd* pWndChild=GetWindow(GW_CHILD);
int iIndex=0;
while (NULL!=pWndChild)
{
CCmdUI state;
state.m_nID=::GetWindowLong(*pWndChild, GWL_ID);
state.m_nIndex=iIndex++;
state.m_pOther=pWndChild;
// ***CCmdUI::DoUpdate is undocumented MFC***
state.DoUpdate(this, FALSE);
pWndChild=pWndChild->GetWindow(GW_HWNDNEXT);
}
// Must call the base class
return CDialog::ContinueModal();
}
BEGIN_MESSAGE_MAP(CCmdUIDialog, CDialog)
//{{AFX_MSG_MAP(CCmdUIDialog)
// NOTE: the ClassWizard will add message map macros here
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCmdUIDialog message handlers
To use the class and update handlers
First, derive your dialog class from CCmdUIDialog instead of CDialog. Next, add update command handlers for each control you require this feature for, using the following technique:
Enter the name of the update function in the protected section of your dialog header file
Each update function has the signature void OnUpdateXXX(CCmdUI* pCmdUI); where XXX might describe the control for this handler. These update functions should be places immediatley after the //}}AFX_MSG comment in your header file. This will ensure that all of the command handlers are grouped together.
Add a ON_UPDATE_COMMAND_UI macro in your dialog source (.cpp) file.
This macro takes the resource ID of the dialog control and the name if the update function to call. For a dialog control called IDC_CHECK1 with a handler function called OnUpdateCheck1 , the macro entry would read
ON_UPDATE_COMMAND_UI(IDC_CHECK1, OnUpdateCheck1)
This handler should appear between the BEGIN_MESSAGE_MAP and END_MESSAGE_MAP macros and after the //}}AFX_MSG_MAP entry.
Implement the update function
Implement the logic you require in your update function, using the passed CCmdUI pointer to update your dialog control. The passed CCmdUI pointer is based on the dialog control that this habdler is called for.
The attached example application displays a dialog that used the technique described here and also shows how to update more than one control using the same handler function.
Update
Thanks go to Jeff Marino for pointing out this better approach.
Jeff Marino has pointed out an MFC function that handles ON_UPDATE_COMMAND_UI with dialogs and does not require the derived dialog class to call any undocumented MFC stuff. The function is CWnd::UpdateDialogControls.
This just goes to show how large MFC is and that there is a wealth of functionality if only you can find it and how useful your resource is.
To use the UpdateControls function, overload ONE of the PreTranslateMessage or ContinueModal functions like this:
BOOLor::PreTranslateMessage( MSG* pMsg ) { UpdateDialogControls( this, TRUE ); return CDialog::PreTranslateMessage( pMsg ); }
BOOL::ContinueModal( ) { UpdateDialogControls( this, TRUE ); return CDialog::ContinueModal( ); }
One should bear in mind that ContinueModal is called about four to five times as often as PreTranslateMessage.

Comments
button problem
Posted by Ningappa on 04/18/2013 04:56amin your example, let us take "tranfer" Button, If i want to use MessageBox("SOMETHING") on click upon "Tranfer" button; how will u do that?
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ReplyUse OnInitMenuPopup, its easy
Posted by yountmg on 03/21/2007 12:31amI know this is a little late (for other people like me who want a easy fix), the popup Initialization message still gets sent. I just added in a ON_WM_INITMENUPOPUP() to the the message map outside the automatic update area so it stays in and the matching virtual function. void CMyDlg::OnInitMenuPopup( CMenu* pPopupMenu, UINT nIndex, BOOL bSysMenu ) { CDialog::OnInitMenuPopup( pPopupMenu, nIndex, bSysMenu ); // your menu 0:file 1:edit 2:mine if ( nIndex == 2 && !bSysMenu ) { if ( m_bItem1 ) pPopupMenu->CheckMenuItem(ID_M2_I1, MF_CHECKED); else pPopupMenu->CheckMenuItem(ID_M2_I1, MF_UNCHECKED); if ( m_bItem2 ) pPopupMenu->CheckMenuItem(ID_M2_I2, MF_CHECKED); else pPopupMenu->CheckMenuItem(ID_M2_I2, MF_UNCHECKED); } }
Replyto retirve data from linked list
Posted by VickyZeal on 01/27/2005 08:22amdoes any one know how to retrieve data from linked list to list box
ReplyHow do you disable a control id (IDC) from a dialog box
Posted by Legacy on 11/27/2001 12:00amOriginally posted by: George Azzopardi
Replydisadvantage of using UpdateDialogControls
Posted by Legacy on 02/14/2001 12:00amOriginally posted by: Rudy Schalk
Unless I misunderstand, one major disadvantage of using UpdateDialogControls is that you cannot selectively choose to have only certain controls update automatically. So in cases where you may only want to update several controls in your dialog, the original method would be preferable.
ReplyNeed Help on my application program
Posted by Legacy on 02/12/2001 12:00amOriginally posted by: Bashar Amin
Hello,
I have been trying to write a program for a user interface software. I am thinking of using a main window with some menu bar, dialog boxes and some ActiveX controls.
Could you please give me some idea about how I can proceed on this project? I appretiate your help.
Bashar Amin
ReplyOshkosh, WI
Update text/status of TrackPopupMenu
Posted by Legacy on 10/30/2000 12:00amOriginally posted by: shail srivastav
Hi,
I used trackpopoupmenu inside my dialog and i want to enable/disable menu items at run time. ON_UPDATE_COMMAND_UI doesm't seem to work in this case.
Thanks in advance.
Reply-Shail
How to add menubar in a dialog box?
Posted by Legacy on 10/16/2000 12:00amOriginally posted by: Anbumani
Hello,
ReplyIf any boday knows about how to add a menu bar in a dialog box..please let me know..
thankx in advance.
-anbumani@india.com
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