Skins in a Dialog-Based Application

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Environment: VC6
Introduction
This is a very simple example to implement a skin in a dialog-based application. The code is actually written by a friend of mine (sun@codefinger.de), so thanks go to him. I am just showing you how simple it is to use. Also, thanks to Davide Calabro, who gave me permission to use his CButtonST class.
Example
In my example, I use a simple, dialog-based app called "Skin." Import a bitmap you like for your dialog. In our case it's labeled IDB_MAIN. Create the following variables and functions in your dialog's header file.
CSkinDlg : public CDialog
{
public: CSkinDlg();
HBITMAP m_hBmp;
HRGN m_hWndRgn;
HRGN DIBToRgn(HBITMAP hBmp,COLORREF BkColor,BOOL Direct);
// Handle the Skin . . .
}
In the Constructor, do the following:
CSkinDlg::CSkintDlg(CWnd* pParent /*=NULL*/) :
CDialog(CSkinDlg::IDD, pParent)
{
//{{AFX_DATA_INIT(CSkinDlg)
//}}AFX_DATA_INIT
m_hBmp=(HBITMAP)LoadImage(AfxGetApp()->m_hInstance,
MAKEINTRESOURCE(IDB_MAIN),
IMAGE_BITMAP,0,0,LR_CREATEDIBSECTION);
m_hWndRgn=DIBToRgn(m_hBmp,0x00ff00,FALSE);
}
Insert the function called HRGN DIBToRgn(HBITMAP hBmp, COLORREF BkColor, BOOL Direct) into your Dialog class and paste the following code into it.
HRGN CSkinDlg ::DIBToRgn(HBITMAP hBmp, COLORREF BkColor,
BOOL Direct)
{
// use to return the handle of the HGRN
HRGN hRgn = NULL;
#define MAX_ALLOC_RECTS 100
//the difference of the color
COLORREF Tolerance=0x00101010;
if (hBmp)
{
//create the dib to save the dc
HDC hMemDC = CreateCompatibleDC(NULL);
if (hMemDC)
{
BITMAP bm;
//get the info of the bitmap
GetObject(hBmp, sizeof(bm), &bm);
BITMAPINFOHEADER BmpInfoh = {
// the struct of the bitmap
sizeof(BITMAPINFOHEADER), // biSize
bm.bmWidth, // biWidth;
bm.bmHeight, // biHeight;
1, // biPlanes;
32, // biBitCount
BI_RGB, // biCompression;
0, // biSizeImage;
0, // biXPelsPerMeter;
0, // biYPelsPerMeter;
0, // biClrUsed;
0 // biClrImportant;
};
//design a void point to point to the bitmap
LPVOID pBit32;
//creat a DIB
HBITMAP hDib32 = CreateDIBSection(hMemDC,
(BITMAPINFO *)&BmpInfoh,
DIB_RGB_COLORS, &pBit32, NULL, 0);
if (hDic32)
{
//copy dib to DC
HBITMAP hOldib32 = (IBITMAP)SelectObject(hMemDC,
hDib32);
// create a DC to save orginal bitmap
HDC hDC = CreateCompatibleDC(hMemDC);
if (hDC)
{
BITMAP bm32;
// get the new 34-bit Dib size
GetObject(hDib32, sizeof(bm32), &bm32);
//make sure the 32Dib's every line pilex's is 4's
//times
while (bm32.bmWidthBytes % 4) bm32.bmWidthBytes++;
//copy the orginal dib to DC
HBITMAP holdBmp = (HBITMAP)SelectObject(hDC, hBmp);
//copy dib to memory DC
BitBlt(hMemDC, 0, 0, bm.bmWidth, bm.bmHeight,
hDC, 0, 0, SRCCOPY);
DWORD MaxRects = MAX_ALLOC_RECTS;
SYSTEM_INFO Sysinfo;
//get memory size
GetSystemInfo(&Sysinfo);
//make a stack that can change big
//allocate memory
HANDLE hRcData=HeapCreate(HEAP_GENERATE_EXCEPTIONS,
Sysinfo.dwPageSize, 0);
RGNDATA * pRcData=(RGNDATA*)HeapAlloc
(hRcData,HEAP_ZERO_MEMORY,
sizeof(RGNDATAHEADER)+sizeof(RECT)*MaxRects);
//fill the the RGNDATA struct
pRcData->rdh.dwSize = sizeof(RGNDATAHEADER);
pRcData->rdh.iType = RDH_RECTANGLES;
pRcData->rdh.nCount =
pRcData->rdh.nRgnSize = 0;
SetRect(&pRcData->rdh.rcBound, MAXLONG,
MAXLONG, 0, 0);
BYTE hr,hg,hb,lr,lg,lb;
switch(BkColor)
{
case RGB(255,255,255): //if the bkcolor is white
hr = GetRValue(BkColor);
hg = GetGValue(BkColor);
hb = GetBValue(BkColor);
lr = min(0xff, hr - GetRValue(Tolerance));
lg = min(0xff, hg - GetGValue(Tolerance));
lb = min(0xff, hb - GetBValue(Tolerance));
break;
case RGB(0,0,0): //if the bkcolor is black
lr = GetRValue(BkColor);
lg = GetGValue(BkColor);
lb = GetBValue(BkColor);
hr = min(0xff, lr + GetRValue(Tolerance));
hg = min(0xff, lg + GetGValue(Tolerance));
hb = min(0xff, lb + GetBValue(Tolerance));
break;
default: //if the bkcolor is other color
Tolerance=0x111111;
lr =max(0, GetRValue(BkColor)
-GetRValue(Tolerance));
lg = max(0,GetGValue(BkColor)
-GetGValue(Tolerance));
lb = max(0,GetBValue(BkColor)
-GetBValue(Tolerance));
hr=min(0xff,GetRValue(BkColor)
+GetRValue(Tolerance));
hg=min(0xff,GetGValue(BkColor)
+GetGValue(Tolerance));
hb=min(0xff,GetBValue(BkColor)
+GetBValue(Tolerance));
break;
}
// Get the bit point and do the search
BYTE *pBits = (BYTE *)bm32.bmBits +
(bm32.bmHeight - 1) * bm32.bmWidthBytes;
for (int y = 0; y < bm.bmHeight; y++)
{
for (int x = 0; x < bm.bmWidth; x++)
{
int x0 = x;
DWORD *pColor = (DWORD *)pBits + x;
BYTE dr,dg,db;
while (x < bm.bmWidth)
{
dr=GetRValue(*pColor);
dg=GetGValue(*pColor);
db=GetBValue(*pColor);
if ((dr>= lr && dr<= hr) && (dg>=lg&&dg<=hg)
&& (db>=lb&&db<=hb))
{
if(Direct)
break;
else
{
pColor++;
x++;
}
}
else if(Direct)
{
pColor++;
x++;
}
else
break;
}
if (x > x0)
{
if (pRcData->rdh.nCount >= MaxRects)
{
MaxRects += MAX_ALLOC_RECTS;
//re alloc the stack
pRcData=(RGNDATA*)HeapReAlloc(
hRcData,HEAP_ZERO_MEMORY,pRcData,
sizeof(RGNDATAHEADER)+sizeof(RECT)
*MaxRects);
}
RECT *pr = (RECT *)&pRcData->Buffer;
SetRect(&pr[pRcData->rdh.nCount],
x0, y, x, y+1);
pRcData->rdh.rcBound.left = x0;
pRcData->rdh.rcBound.top = y;
pRcData->rdh.rcBound.right = x;
pRcData->rdh.rcBound.bottom = y+1;
pRcData->rdh.nCount++;
if (pRcData->rdh.nCount == 3000)
{
HRGN tmphRgn = ExtCreateRegion(NULL,
sizeof(RGNDATAHEADER) +
(sizeof(RECT)
* MaxRects),
pRcData);
if (hRgn)
{
CombineRgn(hRgn, hRgn, tmphRgn,
RGN_OR);
DeleteObject(tmphRgn);
}
else
hRgn = tmphRgn;
pRcData->rdh.nCount = 0;
SetRect(&pRcData->rdh.rcBound,
MAXLONG, MAXLONG, 0, 0);
}
}
}
// search next line
pBits -= bm32.bmWidthBytes;
}
HRGN tmphRgn = ExtCreateRegion(NULL,
sizeof(RGNDATAHEADER) + (sizeof(RECT)
* MaxRects), pRcData);
if (hRgn)
{
CombineRgn(hRgn, hRgn, tmphRgn, RGN_OR);
DeleteObject(tmphRgn);
}
else
hRgn = tmphRgn;
// make a rect, use this rect xor to the
// BkColor then we can get the rect we want
if(!Direct)
{
HRGN hRect=CreateRectRgn(0,0,bm.bmWidth,
bm.bmHeight);
if(hRect)
{
CombineRgn(hRgn,hRgn,hRect,RGN_XOR);
DeleteObject(hRect);
}
else
return NULL;
}
//release the memory
HeapFree(hRcData,HEAP_NO_SERIALIZE,pRcData);
SelectObject(hDC, holdBmp);
DeleteDC(hDC);
DeleteObject(holdBmp);
}
SelectObject(hMemDC,hOldib32);
DeleteDC(hMemDC);
DeleteObject(hOldib32);
DeleteObject(hDib32);
}
else
DeleteDC(hMemDC);
}
}
return hRgn;
}
Add a handler for the ON_WM_ERASEBKND message to erase the dialog's background:
BOOL CSkinDlg::OnEraseBkgnd(CDC* pDC)
{
if(m_hBmp)
{
BITMAP bm;
GetObject(m_hBmp,sizeof(bm),&bm);
HDC hMemdc=CreateCompatibleDC(pDC->m_hDC);
if(hMemdc)
{
HBITMAP hOldBmp=(HBITMAP)SelectObject(hMemdc,m_hBmp);
if(hOldBmp)
{
BitBlt(pDC->m_hDC,
0,0,
bm.bmWidth,
bm.bmHeight,
hMemdc,
0,0,
SRCCOPY);
SelectObject(hMemdc,hOldBmp);
DeleteDC(hMemdc);
DeleteObject(hOldBmp);
return TRUE;
}
else
DeleteDC(hMemdc);
}
}
return CDialog::OnEraseBkgnd(pDC);
}
In your OnInitDialog, enter the following code:
BOOL CSkinDlg::OnInitDialog()
{
.
.
.
// Show the Skin
if(m_hWndRgn)
SetWindowRgn(m_hWndRgn,TRUE);
return TRUE; // return TRUE unless you set the focus to a control
}
The Minimise and Close boxes on the dialog are implemented using Davide Calabro's CButtonST class.
That's it! Run your app and you will see your great skin. This article is provided by www.codefinger.de.

Comments
if the bkcolor is white, black, other color.... Then why let the user decide the color?
Posted by Legacy on 08/27/2003 12:00amOriginally posted by: You
Besides this article is just doooooingggggg "recreate the wheel", there have been quite some articles on Region Dialog already!
0 point to you!
Reply
Support you
Posted by Legacy on 03/25/2003 12:00amOriginally posted by: sandodo
for those who think it is a lame, why donot you just ignore it?
Good is good.
Reply
SkinMagic SDK : I think it's the best solution for write skinnable application for C/C++ user!
Posted by Legacy on 01/22/2003 12:00amOriginally posted by: Joe
http://www.appspeed.com
http://www.appspeed.com
SkinMagic SDK : I think it's the best solution for write skinnable application for C/C++ user!
Reply
Use SkinBoxer
Posted by Legacy on 11/08/2002 12:00amOriginally posted by: Fabian
I personally use ActiveSkin from www.softshape.com along with a very nitt plugg-in from www.smartbrainsoftware.com (to skin even windows common dialogs).
ReplyHow to skin Property Sheet/page etc ?
Posted by Legacy on 10/05/2002 12:00amOriginally posted by: vikas
Please tell me more about skinning. thanks
ReplyAre you really that bored?
Posted by Legacy on 08/02/2002 12:00amOriginally posted by: Eli Gassert
To Everyone that has responded to the "boohoo skinning is lame" post:
Grow up already! The guy submitted a nice article for those of you that would like to skin. You don't think skinning is good? Then don't read the article! Gee that was a tough one to resolve, wasn't it?
I know you're all going to flame this response because you have nothing better; after all if you had something better to do you wouldn't have wasted your time with flaming this guy's code in the first place.
Reply
Skinning
Posted by Legacy on 07/09/2002 12:00amOriginally posted by: Brno Stankovic
Skinning should be considered the source of all evil.
If software needs to be skinnable, apparently it has no worth whatsoever.
Reply