Updated: This program presents an original way of the famous Rubik's Cube by an assembly of 27 multi-colored cubies isolated in the space. Even during its deformations, it allows a 3D vision of the cube thanks to the basic MFC graphic functions. This simulation can also rapidly calculate a solution to reordering the Cube.
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Read about a sample demonstrating how to accelerate finding an optimal Puzzle 15 solution using C++ Template Metaprogramming. It presents an implementation of the IDA* search algorithm.
The CDXMenu class delivers a fast and easy way to create a menu using CDX classes and the CDXBitmapFont class for computer games.
The Object-Oriented Graphics Rendering Engine (OGRE) enables you to quickly and easily produce applications with hardware-accelerated 3D graphics by abstracting all the details of using the underlying system libraries. See for yourself.
Although the cross-platform C++ framework ClanLib is focused primarily on the game developer, you could easily use it to develop a scientific 3D visualization tool or multimedia application as well. Take a look under the hood of this versatile API.
Although open source, the high-performance Irrlicht Engine offers state-of-the-art features normally found in commercial 3D engines. Find out what they are and how to use them.
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The Transactional File System (TxF), which allows access to an NTFS file system to be conducted in a transacted manner through extensions to the Windows SDK API. MFC 10, has been extended to support TxF and related technologies. This support allows existing MFC applications to be easily extended to support kernel transactions.
Did you ever stop to thoroughly explore some of the more esoteric types, Lists and Stacks, that are available in the .NET collections namespace?
Learn how to make your own usable .NET Component with Visual Basic.
Arun Karthick introduces you to the state machine model and shows you how to create a simple working state machine sample using the .NET framework in the C# language.