ExeCreator Utility
Environment: VC6
ExeCreator is a small utility to enwrap any number of files into a single exe. This new enwrapped exe when executed spits all the files to a desired folder.
It consists of two applications: ExeCreator and ExeExtractor.
ExeCreator:
It is the main application which provides GUI for receiving file names to be added, creates a new ExeExtractor.exe from one present in its resources, and adds all the files as resources to this new ExeExtractor.exe.
It uses UpdateResource() to dynamically add files (converted to specified format known to ExeExtractor.exe) into resource in Extractor.exe.
ExeExtractor:
It extracts the files added as resource by ExeCreator into a folder.
In next version of this program I'll try to add compression in file data stored and an encryption option. But presently also it provides a useful tool for self-extracting exe's especially used in installations.
// Create a buffer which will be added as resource to // the ExeExtractor exe // First byte in buffer is set to number of files in list LPSTR buff = (LPSTR)new DWORD(m_InList.GetCount()); UINT nSize = sizeof(DWORD); // Add each file for(DWORD i = 0;i < *(DWORD *)buff;++i) { CString inFName; m_InList.GetText(i,inFName); // Open i file FILE* fpIn = fopen(inFName,"rb"); if(fpIn == NULL) { CString errMsg; errMsg.Format( "Could not open %d file : %s", i + 1, (LPCSTR)inFName); AfxMessageBox(errMsg); delete buff; return; } // Retieve file size file fseek(fpIn,0,SEEK_END); UINT nFSize = ftell(fpIn); fseek(fpIn,0,SEEK_SET); // Extract just file name from full pathname of file for(int nCtr = 0,nMid = 0;nCtr < inFName.GetLength();++nCtr) if(inFName[nCtr] == '\\' || inFName[nCtr] == ':') nMid = nCtr + 1; CString onlyFName = inFName.Mid(nMid); // Realloc previous buffer to accomodate this file's info LPSTR newbuff = new char[nSize + (onlyFName.GetLength() + 1) + sizeof(UINT) + nFSize]; memcpy(newbuff,buff,nSize); delete buff; buff = newbuff; // Copy file name with null character memcpy( buff + nSize, (LPCSTR)onlyFName, onlyFName.GetLength() + 1); // Copy file size *(UINT *)(buff + nSize + onlyFName.GetLength() + 1) = nFSize; // Copy file data VERIFY(fread( buff + nSize + sizeof(UINT) + (onlyFName.GetLength() + 1), 1,nFSize,fpIn) == nFSize); nSize += sizeof(UINT) + (onlyFName.GetLength() + 1) + nFSize; fclose(fpIn); } // Create a dummy EXE from ExeExtractor FILE* fpOut = fopen(m_outFName,"wb"); if(fpOut == NULL) { AfxMessageBox("Could not create output file" + m_outFName); delete buff; return; } // Find Load and Lock resource HRSRC hResLoad = FindResource(NULL, MAKEINTRESOURCE(IDR_IDR_EXE_EXEEXTRACTOR), "IDR_EXE"); HGLOBAL hResData = LoadResource(NULL,hResLoad); LPCSTR data = (LPCSTR)LockResource(hResData); // Write the ExeCreator binary data to this file ASSERT(hResLoad != NULL && hResData != NULL && data != NULL); fwrite(data,1,SizeofResource(NULL,hResLoad),fpOut); fclose(fpOut); FreeResource(hResData); // Open the file for addition of file data in resource HANDLE hUpdateRes = BeginUpdateResource(m_outFName, FALSE); ASSERT(hUpdateRes != NULL); // Add the file data to the update list. VERIFY(UpdateResource(hUpdateRes, "IDR_EXE",MAKEINTRESOURCE(IDR_IDR_EXE_EXEEXTRACTOR), MAKELANGID(LANG_NEUTRAL, SUBLANG_NEUTRAL), buff,nSize)); delete buff; // Write changes and then close it. VERIFY(EndUpdateResource(hUpdateRes, FALSE));
Downloads
Download demo project - 24 KbDownload source - 7 Kb

Comments
Request!
Posted by kannan23in on 09/17/2005 07:03amAttn: Kaushal Malhotra Is there any posiblities of ... 1) add y.exe and create z.exe (self-extracter created thru our ExeCreator) 2) when running the z.exe .. the y.exe will be we are getting now. (Fine) the posibilty... 3) without extracting the y.exe to the harddisk is there any chance to run the y.exe from z.exe? This logic is most-important one in protection-purpose we can use. by extending.. this project.. thanks. Kannan (Chennai-India)
ReplyGreat! Reading files without extracting?
Posted by Legacy on 08/08/2002 12:00amOriginally posted by: Lea Hayes
Great work!
Is it possible to read and open the files which are contained within the executable without extracting them. This would be great for storing textures for a game with some modification. Like a WAD file.
Yours Sincerely,
ReplyLea Hayes
Excellent Code! Good Job!
Posted by Legacy on 12/28/2001 12:00amOriginally posted by: Ram Sharma
Point is not only getting the software which can do this but the code which can perform this sort of function so it can be integrated with other softwares.
This has helped me a great deal in packaging up files which are downloaded and expanded for online software updates.
Thank you very much for your contribution!
Ram
Reply
Will it beat WinZip???
Posted by Legacy on 12/22/2001 12:00amOriginally posted by: Saurabh Agrawal
A great job indeed...
Will it beat WinZip in compression and other stuff...
ReplyWindows 95/98?
Posted by Legacy on 12/21/2001 12:00amOriginally posted by: Gene
What would you propose for Win 95/98?
Reply