Insert your Logo between TitleBar and MenuBar (ala Real-Player)

The Real-Player application inserts it's own Logo between the TitleBar and MenuBar (see image bove).
It was cool (now it's not that I know how to do it ). Do you want to insert your Logo like Real-Player does?
Then, Just follow me. :)

Here's how to create this very cool effect.
  1. Create Dialog-based Project (can be either SDI or MDI, but we're using a dialog-based app for this demo).
  2. Insert your Logo bitmap file to your project.
  3. To make room for drawing your Logo, insert a dummy menu item into your menu resource like 'menu for Image' at the first position on the menu.
  4. Implement the OnMeasureItem() method so that you can modify the menu width to make room for the Logo on the menu.
    void CFakeRealDlg::OnMeasureItem(int nIDCtl, 
    LPMEASUREITEMSTRUCT lpMeasureItemStruct) 
    {
     if (lpMeasureItemStruct->CtlType == ODT_MENU)
     {
      if (lpMeasureItemStruct->itemID == IDM_IMAGE)
       lpMeasureItemStruct->itemWidth = m_rectLogo.Width() + 5;
     }
    
     CDialog::OnMeasureItem(nIDCtl, lpMeasureItemStruct);
    }
    
  5. Modify the OnInitDialog (assuming a dialog-based app here) to load your Logo bitmap file.
    m_hBmp = (HBITMAP)LoadImage(AfxGetInstanceHandle(), 
    
    MAKEINTRESOURCE(IDB_Logo), IMAGE_BITMAP, 
     0, 0, LR_CREATEDIBSECTION);
    
    BITMAP bm;
    GetObject(m_hBmp, sizeof(bm), &bm);	
    
    m_rectLogo.left = 15;
    m_rectLogo.right = 15 + bm.bmWidth;
    m_rectLogo.top = 2 ;
    m_rectLogo.bottom = 2 + bm.bmHeight;
    
    6. Define a DrawLogo() method to paint the Logo as follows.
    void CFakeRealDlg::DrawLogo()
    {
     CDC* pdc= GetWindowDC();
    
     CDC memdc;	
     memdc.CreateCompatibleDC(pdc);	
     memdc.SelectObject(m_hBmp);	
    
     pdc->BitBlt(15, 2, m_rectLogo.Width(), 
      m_rectLogo.Height(), &memdc, 0, 0, SRCCOPY);	
    
     ReleaseDC(pdc);	
    }
    
    7. Override the OnInitMenu() method and OnSystemMenu() method to protect Window draw line between TitleBar and MenuBar.
    void CFakeRealDlg::OnInitMenu(CMenu* pMenu) 
    {
     CDialog::OnInitMenu(pMenu);
    
     // Important!!	
     DrawLogo();
    }
    
    void CFakeRealDlg::OnSysCommand(UINT nID, LPARAM lParam)
    {
     if ((nID & 0xFFF0) == IDM_ABOUTBOX)
     {
      CAboutDlg dlgAbout;
      dlgAbout.DoModal();
     }
     else
     {
      // Important!!!
      DrawLogo();
    
      CDialog::OnSysCommand(nID, lParam);
     }
    }
    
  6. Override the OnNcPaint() to paint your Logo
    void CRealDlg::OnNcPaint() 
    {
     // Default is equal 'CDialog::OnNcPaint()' .. :)
     Default();
    
     // Important!!!
     DrawLogo();
    }
    

    The 8 steps shown here are all you need to do to achieve this very cool look! However, you might want to take this even further. For example, you might want to hide system icon. I would welcome anyone wanting to amend my article with that enhancement.
    Member of Ajou University Computer Club - C.C.

    Downloads

    Download demo project - 48 Kb


Comments

  • Solution to task bar button problem

    Posted by Legacy on 04/28/2001 12:00am

    Originally posted by: Sun

    Just change the OnSysCommand function to change the caption of this application dynamically.
    
    

    void CRealDlg::OnSysCommand(UINT nID, LPARAM lParam)
    {
    if ((nID & 0xFFF0) == IDM_ABOUTBOX)
    {
    CAboutDlg dlgAbout;
    dlgAbout.DoModal();
    }
    else
    {
    DrawLogo();

    if(nID==SC_RESTORE)
    SetWindowText(" Fake Real Player");
    CDialog::OnSysCommand(nID, lParam);
    if(nID==SC_MINIMIZE)
    SetWindowText("Fake Real Player");
    }
    }

    Reply
  • Cool!!!

    Posted by Legacy on 12/23/2000 12:00am

    Originally posted by: 何松德

    我觉得这个程序很酷,很有用!

    Reply
  • I like it, but the application's button on the task bar doesn't display properly.

    Posted by Legacy on 02/08/2000 12:00am

    Originally posted by: Nev Delap

    Because of the spaces before the name of the dialog the name on the taskbar button also has the spaces.

    Reply
Leave a Comment
  • Your email address will not be published. All fields are required.

Top White Papers and Webcasts

  • Live Event Date: April 30, 2015 @ 1:00 p.m. ET / 10:00 a.m. PT It's likely today that you'll need to recover a single database far more than you'll need to recover all of SQL Server – and yet, your backup and recovery strategy focuses on recovering the enterprise, and not daily recovery needs of that enterprise. Join Rick Vanover from Veeam, as we discuss the hype and reality of recovering your SQL databases at a granular level, tools vs. backups, where virtualization fits in, and how to successfully …

  • Live Event Date: May 11, 2015 @ 1:00 p.m. ET / 10:00 a.m. PT One of the languages that have always been supported with the Intel® RealSense™ SDK (Software Developer Kit) is JavaScript, specifically so that web-enabled apps could be created. Come hear from Intel Expert Bob Duffy as he reviews his own little "space shooting" game where the orientation of your face controls the aiming reticle to help teach developers how to write apps and games in JavaScript that can use facial and gesture …

Most Popular Programming Stories

More for Developers

RSS Feeds

Thanks for your registration, follow us on our social networks to keep up-to-date