Discover how to retrieve information on your computer's devices including the mouse, keyboard, and other peripherals attached to the system.
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Explore a C++ replacement of the official ASIO SDK that supports multiple ASIO devices put to the test in a tiny WinAMP output DLL.
Learn a way to elegantly add support for pausing your console application right before exiting.
The Buffered Animation API makes it easy to make animations without flickering. Learn how to use this Buffered Animation API.
Class Shape can provide you with the ability to represent things appearing in a Window. Learn about this class from an industry legend.
Learn about the link list as an example of a compile-time data structure and implement it with template meta-programming.
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It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.
Learn how to pass off the delegation of an operation to a different class.
The BitVector structure has many useful properties, and knowing how to make proper use of memory will always improve the performance of your applications.
Here are some guidelines to make implementing load testing easier and more likely to be well received by your team.