Improve Exception Safety In Your C++ Applications by Annotating Functions That Don't Throw Exceptions
Introduction
In the early days of C++
programming, exception specifications were used
frequently. However, they have lost their appeal for various
reasons and are now heading for deprecation, except for the
special case of the empty exception specification. C++0x
recently introduced the attribute [[nothrow]]
to designate a function that doesn't throw an exception. In
the following sections I will explain how
[[nothrow]] can help you optimize the
compiler's generated code and make your code self-
explanatory.
The Problem
You're designing a function that never throws. You want to document this property so that the compiler can optimize the generated machine code.
The Solution
Use the new [[nothrow]] attribute.
The C++98 Approach
In C++98, you annotate a function that never throws by appending an empty exception specification to its declarations:
void freeze() throw(); //free function
struct A {
explicit A(int i) throw();//member functions
virtual void f() throw();
};
template <typename T>
T min (T x, T y) throw(); //function template
The throw() clause after the function's
parameter list indicates that the function will not
terminate by throwing an exception, either directly (due to
an explicit throw statement), or indirectly (by calling
another function that throws). Seemingly, the
throw() clause serves your purpose--it allows
the compiler to optimize the generated code. However, most
programmers abstain from exception specifications
completely:
void freeze(); //doesn't throw, but no exception specification
What you need is a standard mechanism that will
communicate to the compiler and your fellow programmers that
your function never throws. This is what the
[[nothrow]] attribute does.
No Exceptions Allowed
Author's note: I described the C++0x attributes mechanism in two former C++ 10 Minute Solutions. The first one introduced the notion of attributes. The second Solution focused on safe overriding of virtual member functions. If you're not familiar with C++0x attributes, you're advised to read these 10 Minutes Solutions in chronological order.
The new attribute may pertain to the following callable entities:
- free function
- member function
- function template
- member function template
If [[nothrow]] pertains to a template, it
applies to every specialization of that template:
template <typename T> T min (T x, T y) [[nothrow]](); //specializations int n=min(5,10); //min<int> declared [[nothrow]] double d=min(5.,10.9); //min<double> declared [[nothrow]]
Syntactically, [[nothrow]] follows the same
rules of other standard attributes. However, the standards
committee recently revised the attributes mechanism to
ensure simpler and more intuitive usage. I will therefore
take advantage of the [[nothrow]] attribute to
demonstrate some of the recent changes to the attributes
system.
The early attributes specification insisted that an attribute should appear after the entity to which it pertains. Thus, function attributes were allowed only after the function's name:
//Earlier attributes specification void terminate [[noreturn]] (); //OK [[noreturn]] void terminate(); //error, attribute in wrong position
This restriction was recently relaxed. You can now place an attribute before the function's declaration, similar to the inline, explicit and virtual specifiers:
//Latest C++0x attributes specification void terminate [[noreturn]] (); //OK [[noreturn]] void terminate(); //OK too
The latest attributes specification also allows you to pack multiple attribute tokens separated by commas:
[[noreturn,nothrow]] void kill(); //OK void kill [[noreturn,nothrow]](); //OK
However, repeating the same token within an attribute clause is not allowed:
[[noreturn,noreturn]] void kill(); //error, repeated token [[noreturn]] void kill [[noreturn]] (); //OK but redundant
If a callable entity is declared [[nothrow]], the first declaration of that entity in that translation unit shall specify the [[nothrow]] attribute. Likewise, if an entity is declared [[nothrow]] in one translation unit, every translation unit that declares that entity shall also declare it [[nothrow]]. These rules are meant to prevent ODR violations. Consider:
//file f.h void f(); void f [[nothrow]](); //error, no attr in first declaration
Virtual functions are of special interest. If a member function overrides a virtual base class member function that was declared [[nothrow]], the overriding function shall also be declared [[nothrow]]. Otherwise, the program is ill-formed:
struct A { virtual void func(); };
struct B { [[nothrow]] virtual void func(); };
struct D: A, B{
void func(); // error, [[nothrow]] required
};
As with the throw() clause, if a call to an entity declared [[nothrow]] terminates with an exception, the program's behavior is undefined:
[[nothrow]] void g()
{
throw "trap"; //violates the [[nothrow]] guarantee
}
int main()
{
g(); // undefined behavior; an exception is thrown
}
Taking Exceptions
The [[nothrow]] attribute is meant primarily as a hint for compilers. When a compiler sees an entity declared [[nothrow]] it can in some cases omit the implicit try/catch constructs that are needed for implementing exception specifications. Therefore, use the [[nothrow]] attribute only of you're certain that a function will not throw an exception. In addition to the code optimization benefit, [[nothrow]] also instructs clients that it's safe call that function without a try block.

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