Zooming and Panning an Orthographic Projection
This article assumes that you understand how to set-up OpenGL in a CView derived class.
Zooming and panning an orthographic projection can be done by manipulating the projection matrix. In the following function, SetupOrtho(int cx, int cy), values for the real world origin and maximum coordinate values are used to set up the clip rectangle. First, the viewport is set to the width and height of the views client area. The desired rectangle, in world coordinates, is adjusted based on the diminsions of the client area.
SetupOrtho(int cx, int cy) is called by the OnSize() handler and by any function that wants to change the zoom or pan of the window. The window is invalidated and the views OnDraw(CDC* pDC) member function is called. The OnDraw places the new matrix on the current matrix stack and the scene is rendered on the back buffer. The buffer's are then swapped.
In the following code, xOrg, yOrg, xMax, and yMax are member variables used to store the current clip rectangle
void CGLView::SetupOrtho(int cx, int cy)
{
if( 0 >= cx || 0 >= cy ) return;
//Set viewport dimensions
::glViewport(0, 0, cx, cy);
// OK, now save the dimensions of the window
m_width = cx;
m_height = cy;
// Now that the viewport dimensions are set up,
// we can set up the projection matrix.
// select the viewing volumn
::glMatrixMode ( GL_PROJECTION );
::glLoadIdentity ();
GLdouble dx = xMax - xOrg;
GLdouble dy = yMax - yOrg;
double aspect_ratio;
if(fabs(dx) > 0.001 || fabs(dy) > 0.001)//Controls how far you can zoom in
{
if(dx >= dy)
{
GLdouble dY = dx * m_height / m_width;
GLdouble yMax = yOrg + dY;
::glOrtho( xOrg, xMax, yOrg, yMax, -zMax, zMax);
}
else
{
GLdouble dX = dy * m_width / m_height;
GLdouble xMax = xOrg + dX;
::glOrtho( xOrg, xMax, yOrg, yMax, -zMax, zMax);
}
}
// switch back to the modelview matrix and clear it
::glMatrixMode( GL_MODELVIEW );
::glLoadIdentity();
}
Overridden version of SetupOrtho that uses the client rect:
void CGLView::SetupOrtho()
{
//Get the client rect
CRect rect;
GetClientRect(&rect);
//Now save the dimensions of the window
m_width = rect.Width();
m_height = rect.Height();
//Use client rect to set up viewport when SetupOrtho is called
SetupOrtho(rect.Width(), rect.Height());
}
OnSize() calls SetupOrtho(int cx, int cy):
void CGLView::OnSize(UINT nType, int cx, int cy)
{
CView::OnSize(nType, cx, cy);
SetupOrtho(cx, cy);
}
OnDraw renders the scene:
void CGLView::OnDraw(CDC* pDC)
{
HDC hdc;
HGLRC rc;
//The following two lines are needed for splinter windows and MDI applications
CGLView::GetCurrent(hdc, rc);//Store Current rendering context and it's HDC
MakeActive();//Make this current OpenGL View
//Clear back buffer
::glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
//Push new matrix onto stack
::glPushMatrix();
//Do any drawing on back buffer
RenderScene();
//Restore stack
::glPopMatrix();
// Tell OpenGL to flush its pipeline
::glFinish();
// Now Swap the buffers
::SwapBuffers(m_pDC->GetSafeHdc());
CGLView::SetCurrent(hdc, rc);//Reset last rendering context
}
The following functions are called by OnDraw()
BOOL CGLView::MakeActive()
{
return SetCurrent(m_pDC->GetSafeHdc(), m_hRC);
}
void CGLView::GetCurrent(HDC& hdc, HGLRC& rc)
{
hdc = ::wglGetCurrentDC();
rc = ::wglGetCurrentContext();
}
BOOL CGLView::SetCurrent(HDC hdc, HGLRC rc)
{
//Set the current rendering context
if (FALSE == ::wglMakeCurrent(hdc, rc))
return FALSE;
return TRUE;
}
void CGLView::RenderScene()
{
//draw anything you want in here
}
Example mouse handlers:
void CGLView::OnLButtonDown(UINT nFlags, CPoint point)
{
CView::OnLButtonDown(nFlags, point);
GLdouble modelMatrix[16];
GLdouble projMatrix[16];
GLint viewport[4];
GLdouble objx, objy, objz;
glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
glGetIntegerv(GL_VIEWPORT, viewport);
CRect rect;
GetClientRect(&rect);
int y = rect.Height() - point.y;
gluUnProject(point.x, y, 0,
modelMatrix, projMatrix, viewport,
&objx, &objy, &objz);
if(!m_FirstPickPoint)
{
switch(currTool)
{
case ID_ZOOM_WINDOW:
{
m_EndPoint.east = m_StartPoint.east = objx;
m_EndPoint.north = m_StartPoint.north = objy;
m_EndPoint.elev = m_StartPoint.elev = objz;
m_FirstPickPoint = TRUE;
m_StartPosition.x = m_CursorPosition.x = point.x;
m_StartPosition.y = m_CursorPosition.y = point.y;
DrawZoomRect();
break;
}
case ID_PAN:
{
m_EndPoint.east = m_StartPoint.east = objx;
m_EndPoint.north = m_StartPoint.north = objy;
m_EndPoint.elev = m_StartPoint.elev = objz;
m_FirstPickPoint = TRUE;
m_StartPosition.x = m_CursorPosition.x = point.x;
m_StartPosition.y = m_CursorPosition.y = point.y;
DrawRubberBand();
break;
}
}
}
else
{
switch(currTool)
{
case ID_ZOOM_WINDOW:
{
m_PrevZoomLeft.east = xOrg;
m_PrevZoomLeft.north = yOrg;
m_PrevZoomLeft.elev = -zMax;
m_PrevZoomRight.east = xMax;
m_PrevZoomRight.north = yMax;
m_PrevZoomRight.elev = zMax;
m_CursorPosition.x = point.x;
m_CursorPosition.y = point.y;
DrawZoomRect();
m_EndPoint.east = objx;
m_EndPoint.north = objy;
m_EndPoint.elev = objz;
xOrg = min(m_StartPoint.east, m_EndPoint.east);
xMax = max(m_StartPoint.east, m_EndPoint.east);
yOrg = min(m_StartPoint.north, m_EndPoint.north);
yMax = max(m_StartPoint.north, m_EndPoint.north);
currTool = -1;
m_FirstPickPoint = FALSE;
SetupOrtho();
Invalidate();
break;
}
case ID_PAN:
{
m_PrevZoomLeft.east = xOrg;
m_PrevZoomLeft.north = yOrg;
m_PrevZoomLeft.elev = -zMax;
m_PrevZoomRight.east = xMax;
m_PrevZoomRight.north = yMax;
m_PrevZoomRight.elev = zMax;
m_CursorPosition.x = point.x;
m_CursorPosition.y = point.y;
DrawRubberBand();
m_EndPoint.east = objx;
m_EndPoint.north = objy;
m_EndPoint.elev = objz;
GLdouble DE = m_EndPoint.east - m_StartPoint.east;
GLdouble DN = m_EndPoint.north - m_StartPoint.north;
xOrg -= DE;
xMax -= DE;
yOrg -= DN;
yMax -= DN;
currTool = -1;
m_FirstPickPoint = FALSE;
SetupOrtho();
Invalidate();
break;
}
default:break;
}
}
}
void CGLView::OnMouseMove(UINT nFlags, CPoint point)
{
CView::OnMouseMove(nFlags, point);
if(currTool == ID_ZOOM_WINDOW)
if(m_FirstPickPoint)
DrawZoomRect();
if(currTool == ID_PAN)
if(m_FirstPickPoint)
DrawRubberBand();
m_CursorPosition.x = point.x;
m_CursorPosition.y = point.y;
GLdouble modelMatrix[16];
GLdouble projMatrix[16];
GLint viewport[4];
GLdouble objx, objy, objz;
glGetDoublev(GL_MODELVIEW_MATRIX, modelMatrix);
glGetDoublev(GL_PROJECTION_MATRIX, projMatrix);
glGetIntegerv(GL_VIEWPORT, viewport);
CRect rect;
GetClientRect(&rect);
point.y = rect.Height() - point.y;
gluUnProject(point.x, point.y, 0,
modelMatrix, projMatrix, viewport,
&objx, &objy, &objz);
m_EndPoint.east = m_MovePoint.east = objx;
m_EndPoint.north = m_MovePoint.north = objy;
m_EndPoint.elev = m_MovePoint.elev = objz;
if(currTool == ID_ZOOM_WINDOW)
if(m_FirstPickPoint)
DrawZoomRect();
if(currTool == ID_PAN)
if(m_FirstPickPoint)
DrawRubberBand();
}
Bibliography
Fosner, Ron. OpenGL Programming for Windows 95 and Windows NT. Reading Mass.:Addison-Wesley, 1996.
Download source. 62KB

Comments
please tell me (im a beginer) how can i run this or other OpenGL files...
Posted by Legacy on 11/26/2003 12:00amOriginally posted by: Venci
How can i run this or other files...scripts...i dont know how what file type the files must be!...please E-Mail me...
ReplyBullfroger@abv.bg
cool, but it doesn't redraw well
Posted by Legacy on 01/30/2002 12:00amOriginally posted by: Jorge
Hi, the code is fantastic but it seems that (in some situations) something is not correct when you resize or maximize the window...
try to zoom until only a half the rectangle is visible
and the click maximize button...
it doesn't redraw a little portion of the screen,
maybe the formulas of "glOrtho" must be corrected?
Other: In CGLTestView, you've got "currTool == -1"
instead of "currTool = -1;"
bye
ReplyJorge