This sample create an OpenGL rendering context in a multidocument
/ view framework and display the most simple representative object : a
sphere. A formview on the left permits to check rendering options, like
rendering modes (vertex, wireframe, faces), antialiasing, lighting, gouraud
shading (in face and wireframe mode), lighting and back colors, scaling,
animation (rotation). Mouse events permits rotation.
Organizations are increasingly gravitating toward mobile-first application development as they assess the need to revamp their application portfolios to support touch computing and mobility. Consumerization has brought higher expectations for application usability along with the mobile devices themselves. Enterprises are increasingly shifting their new application acquisitions and development efforts toward mobile platforms. With this backdrop, it is natural to expect application platform vendors to invest in …
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