VideoNet: Peer to Peer Video Conference Application
This application allows any two persons on the LAN/Intranet (possibly the Internet) to have a video conference. There are several video conference applications that exist today. Each has its own performance enhancement techniques. The major problem in video conferencing is that the size of the video frame is too big for transmission. Hence, the performance is based on the codec used for encoding and decoding the frame. I am using the Fast h263 Encoder library that gives a better compression rate at high speed. This application can also be used on the Internet with little modification.
Recording and Playing Audio
I have used the same RecordSound and PlaySound classes that I have used in my previous voice conference application. Here, I will provide a brief overview of how to use the RecordSound and PlaySound classes.
// Create and Start Recorder Thread record=new RecordSound(this); record->CreateThread(); // Create and Start Player Thread play=new PlaySound1(this); play->CreateThread(); // Start Recording record->PostThreadMessage(WM_RECORDSOUND_STARTRECORDING,0,0); // Start Playing play->PostThreadMessage(WM_PLAYSOUND_STARTPLAYING,0,0); // During audio recording, data will be available in the OnSoundData // callback function of the RecordSound class. Here, you can place // your code to send the data to remote host... // To play the data received from the remote host play->PostThreadMessage(WM_PLAYSOUND_PLAYBLOCK,size,(LPARAM)data); // Stop Recording record->PostThreadMessage(WM_RECORDSOUND_STOPRECORDING,0,0); // Stop Playing play->PostThreadMessage(WM_PLAYSOUND_STOPPLAYING,0,0); // At last, to Stop the Recording Thread record->PostThreadMessage(WM_RECORDSOUND_ENDTHREAD,0,0); // To stop playing thread... play->PostThreadMessage(WM_PLAYSOUND_ENDTHREAD,0,0);
Video Capture
VideoCapture is done using the VFW (Video For Windows) API. It provides support for capturing the video from a webcam. VideoCapture.h and VideoCapture.cpp are the files that contain the code for the complete video capture process.
Here are the brief details of how to use this class:
// Create instance of Class vidcap=new VideoCapture(); // This is later used to call display function of the main // dialog class when the frame is captured... vidcap->SetDialog(this); // This does lot of work, including connecting to the driver // and setting the desired video format. Returns TRUE if // successfully connected to videocapture device. vidcap->Initialize(); // If successfully connected, you can get the BITMAPINFO // structure associated with the video format. This is later // used to display the captured frame... this->m_bmpinfo=&vidcap->m_bmpinfo; // Now you can start the capture.... vidcap->StartCapture(); // Once capture is started, frames will arrive in the "OnCaptureVideo" // callback function of the VideoCapture class. Here you call the // display function to display the frame. // To stop the capture vidcap->StopCapture(); // If your job is over....just destroy it.. vidcap->Destroy();
If you do this much work, your code will compile well, but the linker will trouble you. You must link the suitable libraries.
#pragma comment(lib,"vfw32") #pragma comment(lib,"winmm")
Displaying the Captured Video Frame
There are various methods and APIs for displaying the captured frame. You can use the SetDIBitsToDevice() method to directly display the frame. But, this is quite slow because it is based on the Graphics Device Interface (GDI) functions. The better method is to use DrawDib API to draw the frame. The DrawDib functions provide high performance image-drawing capabilities for device-independent bitmaps (DIBs). DrawDib functions write directly to video memory, hence providing better performance.
Here is the brief view of how to use DrawDib API to display a frame.
// Initialize DIB for drawing... HDRAWDIB hdib=::DrawDibOpen(); // Then call this function with suitable parameters.... ::DrawDibBegin(hdib,...); // Now, if you are ready with the frame data, just invoke this // function to display the frame ::DrawDibDraw(hdib,...); // Finally, termination... ::DrawDibEnd(hdib); ::DrawDibClose(hdib);
Encoder and Decoder Library
Encoder
I have used the fast h.263 encoder library for the encoding. This library was a modified version of Tmndecoder to make it faster for real-time encoding. I have converted this library from C to C++ so that it can be integrated easily into any Windows application. I have removed some of unnecessary codes/files from the fast h263 library and moved definitions and declarations in their proper .h and .cpp files.
Brief view of usage of H263 Encoder library:
// Initialize the compressor CParam cparams; cparams.format = CPARAM_QCIF; InitH263Encoder(&cparams); //If you need conversion from RGB24 to YUV420, call this InitLookupTable(); // Set up the callback function // OwnWriteFunction is the global function called during // encoding to return the encoded data... WriteByteFunction = OwnWriteFunction; // For compression, data must be in the YUV420 format... // Hence, before compression, invoke this method ConvertRGB2YUV(IMAGE_WIDTH,IMAGE_HEIGHT,data,yuv); // Compress the frame..... cparams.format = CPARAM_QCIF; cparams.inter = CPARAM_INTRA; cparams.Q_intra = 8; cparams.data=yuv; // Data in YUV format... CompressFrame(&cparams, &bits); // You can get the compressed data from the callback function // that you have registerd at the begining... // Finally, terminate the encoder // ExitH263Encoder();
Decoder
This is the modified version of tmndecoder (H.263 decoder). It was in ANSI C. I have converted it to C++ so that it can be integrated into any windows application. I have removed some of the files that had display and file storing functions. I have removed the unnecessary code and also added some new files.
The original library dealt with files. It was not suitable to use for real-time decoding. I have made some major changes so that it can be easily integrated into the application for a real-time decoding process. Now, one can use this library to decode H263 frames. This library is quite fast and gives better performance.
Usage of the Decoder .....
//Initialize the decoder InitH263Decoder(); // Decompress the frame.... // > rgbdata must be large enough to hold the output data... // > decoder produces the image data in YUV420 format. After // decoding, it is converted into RGB24 format... DecompressFrame(data,size,rgbdata,buffersize); // Finaly, terminate the decoder ExitH263Decoder();
How to Run the Application
Copy the executable file onto two different machines, A & B, thath are on LAN. Run both the applications. From machine A (or B), select the connect menu item and in the popup dialog box enter the name or IP Address of the other host(B) and press the connect button. On the other machine (B), an accept/reject dialog box will appear. Press the accept button. On machine A, a notification dialog box will be displayed. Press OK to begin the conference.
That's it....Enjoy......!!!
Acknowledgements
I would like to thank Paul Cheffers for his audio recording and playing sound classes. You are seeing this videonet application here because of Opensource libraries contributed by Openminded persons. I am grateful to developer Karl Lillevold of Tmndecoder and Roalt Aalmoes of the h.263 fast encoder library for making it free.
If you have any queries or suggestions, plese feel free to mail me at nsry2002@yahoo.co.in.

Comments
help me converting this code
Posted by judjo on 01/27/2012 02:10amHOW CAN I CONVERT THE CODE TO C#? .... HELP PLZ
Posted by SCANIA8 on 05/23/2006 06:49amchange video resolution and audio compression level
Posted by wilgrass1 on 02/10/2006 08:17amNeed help in Converting this code into Group Video Conferencing
Posted by zalmaygul on 07/26/2005 02:27am-
Replyeed help in Converting this code into Group Video Conferencing
Posted by alirio on 01/23/2008 11:31amPlease help me convert this code into group Video Conferencing without the use of multicasting. I m quite new to VC++ and I don't know where to start from. Please a guide me a bit to start my work
ReplyNeed help in Converting this code into Group Video Conferencing
Posted by zalmaygul on 07/26/2005 02:17amVCM vs. h263
Posted by SohailB on 06/18/2005 04:51amI was using your code to develope a video conferencing dll, when I noticed problems in decompressing the received frames. I guess the problem is with the global functions and the static data. Searching more I could not find any neat implementaion of h263 (with classes). The question is why should bother to use h263, and what does it do more than normal VCM codecs?
ReplyVideo Conference Measurement Software ?
Posted by jizdan on 05/11/2005 12:56amMemory Leak
Posted by danuvius on 03/15/2005 11:36amFound a memory leak in your code. Add in the file libr263.cpp in the function ExitH263Encoder the line: FreeHuff();
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ReplyThanks
Posted by nsry on 03/17/2005 09:19amI will fix it and update soon... Thanks
ReplyThe application will not close if it is not disconnected
Posted by sklim on 12/06/2004 04:31amHi, your project really help me a lot. During the code modification, I found that the application still running though the UI is closing when user close the application without disconnect it. Can you help me to figure it out? Thanks. I am running using VC++ .NET but I think this is not the reason because the provided demo also have this problem.
ReplyCompilation error indicated by \Debug\VideoNet.pch
Posted by Locutus01 on 12/01/2004 04:34am-
Reply
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ReplyHow i can try?
Posted by robby72 on 07/10/2005 11:54amCan try
Posted by sklim on 12/06/2004 02:41amI faced this problem also and solved it by changed the LRESULT to void for the function and also the declaration of the function.
ReplyYou can try this.......
Posted by nsry on 12/01/2004 05:00amSince it has designed with VS6.0 ...some changes are required in case of .net version.. But this is common error..."not valid header file" Do the rebuild once again....it will resolve... For the problem with record sound and playsound.cpp you may have to do some other changes...i am not aware of...
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