A no frills MP3 player class, based on DirectShow.
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Explore a C++ replacement of the official ASIO SDK that supports multiple ASIO devices put to the test in a tiny WinAMP output DLL.
Games and sophisticated applications require the use of a 3D Audio facility to place their gamers or users in a 3D Space. This results in a virtual world in which the user is immersed, resulting in an improved user response. Learn to use a technology by Creative Labs, the EAX or Environmental Audio Extension, that makes the virtual world richer with respect to 3D sound.
No amount of description of a tune can ever replace the experience of hearing it. But, playing a sound file synchronously or asynchronously, mixing sound, or excercising still finer control over it has been a pain in the neck. Audio API makes playing sound a very comfortable and enjoyable experience.
Learn about the basic functioning of Speech Recognition.
The days of locking your audio applications into one platform are over. PortAudio, a free, cross-platform audio I/O library, enables you to record and/or play sound using a simple callback function.
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It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.
Fear not, Tuple lovers. This much-maligned data type is still in use today.
Create a Tic Tac Toe game with Visual Basic. I hope you will agree on how easy it is to do.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.