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The CSoundIn::OpenMic() function
is the main start procedure. It initialise all the parametres or
the sound card,
create an EVENT object and start the sound thread. The thread procedure is used to signal to the sound class
that a buffer has been filled and that the Win sound system is ready for a new acquisition.
The thread procedure can't be included in the SoundIn class so
that it is declared as a global procedure.
The parameter LPARAM which is passed to the thread procedure is the pointer to the SoundIn class (this).
After the thread is started it wait for the buffer is filled,
awaiting an EVENT with
WaitforsingleObject(). The thread is then notified by the sound system and call the function CSoundIn::ComputeSample().
This virtual function do praticaly nothing in this base class.
If you want to enhance the sound
class for a specific treatement like Filter or FFT, derive your own class from this SoundIn class
add your own ComputeSample() virtual procedure and add first a call the base class ::ComputeSample() procedure.
How to use it
- Include the 2 Sound class files in ur project
- The sample demo program use a "quick & dirty" global declaration CSoundIn SoundIn; in CSndApp.cpp.
- Call the function OpenMic(); in the InitInstance App procedure. (the CloseMic() at ExitIntance is optional)
This is all you need to start the Sound process.
In the Demo sample two files have been included Process.cpp
and Process.h. Try to use it to make you own process
If you declare this Process class for the global class instead of the CSoundIn classe . The parametre (this) passed to the thread
will point to the Process class so it will directly call first the ComputeSample() function of the Process class.
The Scope View:
This just for representing the signal for the demo sample. It
is drawn directly in the project View. A timer is started
in the OnInitialUpdate() function . When the timer is reached, the OnTimer() function redraws all the view.
Run the scope demo program:
Before running it, have a look at the reame.txt file included in the project.
How to compile: ... F7 ;-))
!!Don't forget to add the multimedia library file "winmm.lib".in your project setup.
Editors note: You can include the mulitmedia library (winmm.lib) by including the following in your code:
#pragma comment(lib, "winmm")
This saves the hassle of having to remember to link it explicitly
Download demo code 30Kb
Posted: August 11, 1998
Last updated: 15 Feb 1999