Playing MIDI Files Directly From The Resource
Public Interface
Overridables
Usage
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Comments
Introduction (back to top)
This class is a slightly modified "spin off" from the CGTetris application. It is based on a sample in the DirectX sdk (called mstream). The conversion into a C++ class makes it much easier to use. The CMIDI class makes it easy to play a MIDI file directly from the resource (without copying it into a temporary file). One can use the class to play MIDI files, too. In this case you have to load the entire file into memory and to pass the pointer to the beginning of the buffer to the Create() method.Public Interface (back to top)
// create the MIDI object. You cannot use a MIDI object before// you've "Create()"ed one!
BOOL Create(LPVOID pSoundData, DWORD dwSize, CWnd * pParent = 0);
BOOL Create(LPCTSTR pszResID, CWnd * pParent = 0);
BOOL Create(UINT uResID, CWnd * pParent = 0);
// Play the MIDI file. Normally the playback
will stop after
// the MIDI played off.
BOOL Play(BOOL bInfinite = FALSE);
// usually you should never set "bReOpen"
to FALSE
// unless you're absolutly sure you will
// not reuse the MIDI object. Normally only
the
// destructor of the class should set this
flag
BOOL Stop(BOOL bReOpen = TRUE);
BOOL IsPlaying() const;
BOOL Pause();
BOOL Continue();
BOOL IsPaused() const;
// Set playback position back to the start
// normally there is no need to call this
method directly.
BOOL Rewind();
// Get the number of volume channels
DWORD GetChannelCount() const;
// Set the volume of a channel in percentage.
(default 100%)
// Channels can be addressed from 0 to (GetChannelCount()-1)
void SetChannelVolume(DWORD channel, DWORD
percent);
// Get the volume of a channel (in percentage)
DWORD GetChannelVolume(DWORD channel) const;
// Set the volume for all channels in percentage
void SetVolume(DWORD percent);
// Get the average volume for all channels
(in percentage)
DWORD GetVolume() const;
// Set the tempo of the playback. (default
100%)
void SetTempo(DWORD percent);
// Get the current tempo (in percentage)
DWORD GetTempo() const;
// You can (un)set an infinite loop during
playback.
// Note that "Play()" overrides this setting!
void SetInfinitePlay(BOOL bSet = TRUE);
The CMIDI class sends the message WM_MIDI_VOLUMECHANGED to its owner window (if one is set via Create()), if the volume changed during playback in another way than explicitly set by the class (a MIDI stream can control its volume by itself). The WPARAM parameter of the message is a pointer to the CMIDI object that sent the message. The LOWORD of the LPARAM parameter describes the channel that changed volume and the HIWORD is the new volume in percentage. The WM_MIDI_VOLUMECHANGED message is #define'd as WM_USER+23.
Overridables (back to top)
// NOTE THAT, IF YOU OVERRIDE ONE OF THESE METHODS, YOU MUST CALL// THE BASE CLASS IMPLEMENTATION, TOO!
// called when a MIDI output device is opened
virtual void OnMidiOutOpen();
// called when the MIDI output device is
closed
virtual void OnMidiOutClose();
// called when the specified system-exclusive
or stream buffer
// has been played and is being returned
to the application
virtual void OnMidiOutDone(MIDIHDR &);
// called when a MEVT_F_CALLBACK event is
reached in the MIDI output stream
virtual void OnMidiOutPositionCB(MIDIHDR
&, MIDIEVENT &);
See the sample for how you could use these overridables. A derived CMyMidi class is inside MidiSampleDlg.h.
Usage (back to top)
The source consists of 2 files:MIDI.[h|cpp]
Add a MIDI resource to your application (from the Menu Insert->Resource->import->*.mid->Custom
Type MIDI).
"Create()" your CMIDI (derived) object giving it the resource-id of
your MIDI resource. Now you can call Play(), Pause(), Stop() etc.

Comments
How to play simultaneous two midi file ?
Posted by Legacy on 04/07/2003 12:00amOriginally posted by: Peewoow
ReplyGreat class...
Posted by Legacy on 11/25/2002 12:00amOriginally posted by: Mykel
ReplyIs there any C++ Class for Low-Level MIDI control?????
Posted by Legacy on 07/09/2002 12:00amOriginally posted by: PinkSpider
I mean it can control such low-level element
Replylike MIDI-Event
thank you!
is there Any Low-Level MIDI Class??? or SDK??????
Posted by Legacy on 07/08/2002 12:00amOriginally posted by: PinkSpider
thank you very much!!!!!~~~~~~
Replyis there Any Low-Level MIDI Class??? or SDK??????
Posted by Legacy on 07/08/2002 12:00amOriginally posted by: PinkSpider
thank you very much!!!!!~~~~~~
ReplyMidi
Posted by Legacy on 03/07/2002 12:00amOriginally posted by: SRINIVAS
I have a sound bank containing presets..
ReplyHow to assign Preset object to the Midi channel.
and also i have to retrive channel number of that preet while playing.
My Midi Message should take
(CHANNEL NUMBER,keyrange,velocityrange,status)
thanks
srinivas
Thanks !!!!
Posted by Legacy on 03/05/2002 12:00amOriginally posted by: Moorak, Choi
Thank you so much!!!!
Your source code is very nice
to understand MIDI files.
ReplyNon MFC version?
Posted by Legacy on 02/28/2002 12:00amOriginally posted by: Neale Davidson
Any chance you can clean off the MFC from the routines and just use straight C and C++? This would be perfect for a couple of a games that I've been doing, but I don't use the MFC.
I tried stripping it, but I'm a little wary of breaking all the code inside.
Replyload new Midi resource in same instance?
Posted by Legacy on 11/28/2001 12:00amOriginally posted by: Mike
how can I load a different "MIDI" resource. I would like to switch between MIDIs on the same dialog.
Reply
playing from file code here
Posted by Legacy on 10/22/2001 12:00amOriginally posted by: hobnob
CFile file;
if(!file.Open( "c:\\1.mid", CFile::modeRead) ) return FALSE;
LPVOID lpBuffer = ::GlobalAlloc(GMEM_FIXED, file.GetLength());
m_midiMusic.Create(lpBuffer,file.ReadHuge((LPSTR)lpBuffer,file.GetLength()));
hobnob
Replyhttp://www.traction-software.co.uk
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