Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Debugging a DirectX application is not the easiest thing to do.
Use this App Wizard to quickly create a working windowed D3D8 application.
Use this class to setup and handle input from keyboard, mouse, and one joystick.
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It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.
With facilities to search, copy, extract segments, and more, the array class can handle pretty much any task you need to perform with ease.
Learn about delegates, a type that represents a reference to physical methods with the same parameter list and return type.
If you have written solid code, you have accomplished one half of the objective. Solid code is the protagonist, or hero, of our story, but testing is the more sedate side kick that often saves the day after the hubris of the hero has almost certainly lead to calamity.