Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.
Latest DirectX 8 Articles
Learn about a DirectX Quaternion-based camera class to implement the camera modal in 3D flight simulations.
Learn about CMeshViewer, a CStatic-derived class that can be used to write .x files in an application.
Debugging a DirectX application is not the easiest thing to do.
Use this App Wizard to quickly create a working windowed D3D8 application.
Use this class to setup and handle input from keyboard, mouse, and one joystick.
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It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.
Learn how to pass off the delegation of an operation to a different class.
The BitVector structure has many useful properties, and knowing how to make proper use of memory will always improve the performance of your applications.
Here are some guidelines to make implementing load testing easier and more likely to be well received by your team.