Direct Input 7 Keyboard Class
Environment: Win9x, Windows NT/2000, DirectX Installed
Introduction
DirectInput is essential for responsive games, therefore to help ease the transition of DOS games programmers, you can use this class to read the keyboard direct trapping input before Windows starts performing it translation functions.To use the class, define a global variable :-
CDIKeyboard myKeyboard;
You will have to supply the HWND for the parent window under which you wish to take Keyboard Control.
The class has the following public methods:-
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CDIKeyboard.SetHWND(HWND)
Set the windows handle to which Direct Input Will be attached to. Must be the Parent Window. -
void CDIKeyboard.SetHWND(CWnd*)
Set the windows handle to which Direct Input Will be attached to. Must be the Parent Window. MFC Version.CDIKeyboard mkbrd; mkbrd.SetHWND(this);
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bool CDIKeyboard.PollDevice(void)
Obtain and update the keyboard state information. -
bool CDIKeyboard.IsKeyPressed(unsigned char)
returns true if a DIK_KEY is pressed, false if not. Example:mkbrd.IsKeyPressed(DIK_F1);
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bool CDIKeyboard.Acquire(bool state)
Acquire/Unacquire the Keyboard Device. You will need to Unacquire the device if you want Windows to handle WM_CHAR, WM_KEYUP, WM_KEYDOWN messages.state=true To Acquire
state=false To UnAcquireReturns : true=Operation Successful, false=Operation unsuccessful
Before obtaining keyboard state information you will need to set the HWND of the parent window of your application. Use PollDevice method before checking the Keyboard state information and IsKeyPressed(key) method to check a particular key has been pressed.
The following code snippet can be used to show which keys have been pressed
bool m_bInput; myKeyboard.PollDevice(); m_bInput=myKeyboard.IsKeyPressed(DIK_F1)?true:false;
Downloads
Download base source project - 4 KbDownload source - 2 Kb

Comments
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Posted by Legacy on 09/24/2003 12:00amOriginally posted by: gogo
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Reply
go raibh a mile maith agat
Posted by Legacy on 08/14/2002 12:00amOriginally posted by: Elaine
Thanks....I was going spare with this before hand
Replyappreciados
Posted by Legacy on 10/06/2001 12:00amOriginally posted by: d.martin
thank you for sharing your time and wealth of knowledge.............
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Replyhelp!!!!!!!!!!!!
Posted by bahar on 08/16/2004 03:58amI wanna to implement DirectInput rof keyboard in my project. I have read this article and downloaded the tow filws. Now I do not no what is the next step?! I added files to a Dialog Based project. but compiling it resulted in many errors. I do not know where I must use these files. Can u plz help me? thanx
Replyhelp!!!!!!!!!!!
Posted by bahar on 08/16/2004 03:56amI wanna to implement DirectInput rof keyboard in my project. I have read this article and downloaded the tow filws. Now I do not no what is the next step?! I added files to a Dialog Based project. but compiling it resulted in many errors. I do not know where I must use these files. Can u plz help me? thanx
Reply