The aim of this project is to provide a simple framework to get people started with 3D programming.
Latest DirectX Articles - Page 4
DirectInput is essential for responsive games, therefore to help ease the transition of DOS games programmers, you can use this class to read mouse input directly
Class that utilizes DirectX7 to control multiple Joystick Controls.
DirectInput is essential for responsive games. This article presents a class to read the keyboard.
Simple Direct Draw Using MFC
Smart DirectDraw Classes
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It's essential to know the differences in these libraries and use them correctly. This brief tutorial will guide you.
Learn how to pass off the delegation of an operation to a different class.
The BitVector structure has many useful properties, and knowing how to make proper use of memory will always improve the performance of your applications.
Here are some guidelines to make implementing load testing easier and more likely to be well received by your team.