Drawing a bitmap from a BMP file
Posted
by Zafir Anjum
on August 5th, 1998
By the way, the BMP file holds a device independent bitmap and sometimes the extension used is DIB.
The steps outlined below is valid for both Windows 95 and Windows NT. On Windows 95, you can also use the LoadImage() function to load a bitmap from a file. Although Windows NT also supports this function, it does not support the LR_LOADFROMFILE flag.
Step 1: Load the bitmap
To draw the bitmap we need the information in the last 3 sections of the file. That is, the BITMAPINFOHEADER onwards. We allocate enough memory to hold this information and then read in from the bitmap file. Based on this information, a logical palette is also created.// LoadBMP - Loads a BMP file and creates a logical palette for it.
// Returns - TRUE for success
// sBMPFile - Full path of the BMP file
// phDIB - Pointer to a HGLOBAL variable to hold the loaded bitmap
// Memory is allocated by this function but should be
// released by the caller.
// pPal - Will hold the logical palette
BOOL LoadBMP( LPCTSTR sBMPFile, HGLOBAL *phDIB, CPalette *pPal )
{
CFile file;
if( !file.Open( sBMPFile, CFile::modeRead) )
return FALSE;
BITMAPFILEHEADER bmfHeader;
long nFileLen;
nFileLen = file.GetLength();
// Read file header
if (file.Read((LPSTR)&bmfHeader, sizeof(bmfHeader)) != sizeof(bmfHeader))
return FALSE;
// File type should be 'BM'
if (bmfHeader.bfType != ((WORD) ('M' << 8) | 'B'))
return FALSE;
HGLOBAL hDIB = ::GlobalAlloc(GMEM_FIXED, nFileLen);
if (hDIB == 0)
return FALSE;
// Read the remainder of the bitmap file.
if (file.ReadHuge((LPSTR)hDIB, nFileLen - sizeof(BITMAPFILEHEADER)) !=
nFileLen - sizeof(BITMAPFILEHEADER) )
{
::GlobalFree(hDIB);
return FALSE;
}
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
1 << bmInfo.bmiHeader.biBitCount;
// Create the palette
if( nColors <= 256 )
{
UINT nSize = sizeof(LOGPALETTE) + (sizeof(PALETTEENTRY) * nColors);
LOGPALETTE *pLP = (LOGPALETTE *) new BYTE[nSize];
pLP->palVersion = 0x300;
pLP->palNumEntries = nColors;
for( int i=0; i < nColors; i++)
{
pLP->palPalEntry[i].peRed = bmInfo.bmiColors[i].rgbRed;
pLP->palPalEntry[i].peGreen = bmInfo.bmiColors[i].rgbGreen;
pLP->palPalEntry[i].peBlue = bmInfo.bmiColors[i].rgbBlue;
pLP->palPalEntry[i].peFlags = 0;
}
pPal->CreatePalette( pLP );
delete[] pLP;
}
*phDIB = hDIB;
return TRUE;
}
Step 2: Draw the bitmap
The function given below is just an example of how to use the loaded bitmap to draw on the screen. It uses the function SetDIBitsToDevice() for this purpose. When using this function, you should be aware that the BMP file is arranged such that the first scan line (first row of pixels) is the bottom most scan line. So if you want only the top half of the bitmap drawn then the nStartScan value should be half of nNumScans.You can also use the StretchDIBits() to render the bitmap data onto a device. The StretchDIBits() function is more versatile in that it allows the bitmap to be streched or compressed and it can use various raster operations to generate the image.
void DrawDIB( CDC* pDC, HGLOBAL hDIB, CPalette *pPal )
{
LPVOID lpDIBBits; // Pointer to DIB bits
BOOL bSuccess=FALSE; // Success/fail flag
BITMAPINFO &bmInfo = *(LPBITMAPINFO)hDIB ;
int nColors = bmInfo.bmiHeader.biClrUsed ? bmInfo.bmiHeader.biClrUsed :
1 << bmInfo.bmiHeader.biBitCount;
if( bmInfo.bmiHeader.biBitCount > 8 )
lpDIBBits = (LPVOID)((LPDWORD)(bmInfo.bmiColors +
bmInfo.bmiHeader.biClrUsed) +
((bmInfo.bmiHeader.biCompression == BI_BITFIELDS) ? 3 : 0));
else
lpDIBBits = (LPVOID)(bmInfo.bmiColors + nColors);
if( pPal && (pDC->GetDeviceCaps(RASTERCAPS) & RC_PALETTE) )
{
pDC->SelectPalette(pPal, FALSE);
pDC->RealizePalette();
}
::SetDIBitsToDevice(pDC->m_hDC, // hDC
0, // DestX
0, // DestY
bmInfo.bmiHeader.biWidth, // nDestWidth
bmInfo.bmiHeader.biHeight, // nDestHeight
0, // SrcX
0, // SrcY
0, // nStartScan
bmInfo.bmiHeader.biHeight, // nNumScans
lpDIBBits, // lpBits
(LPBITMAPINFO)hDIB, // lpBitsInfo
DIB_RGB_COLORS); // wUsage
}

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