Latest Graphics & Multimedia Articles - Page 5

Progress Sphere

Learn about a class that displays and automates a translucent, shadowed modal dialog with a progress sphere.

Intercept Calls to DirectX with a Proxy DLL

Learn to intercept calls to DirectX (D3D) by using a proxy DLL ("stub-dll"). The concept is used to show information on top of a DirectX full screen game, without touching the game's source.

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