Serializable Base Object
Environment: VC5, NT4 SP5
Since a started programming, I have used CodeGuru4s articles to learm how to write more efficient code. Now, it's my turn to make a contribution. Please keep in mind that I am beginner so if I have done something wrong or you know a better way to do this, please feel free to teach me.
I tried to define a generic base class that has generic code for serializing data. This class can be used for comunicating over a network or writing the object4s member variables to disk without you having to implemet serialization code in each of the base class' derived classes.
The class defines an internal type (BS_SIZE) that holds each member4s size. You can change this as you need. This class was made to work in both 16 and 32-bit environments, In fact, I use BS_SIZE.because many of my remote clients are running on older XT machines.
Here are the steps that you need to do in order to use the class.
- Define your class ID
- Enumerate your members
- Derive your class from this base class
- Modify the constructor to add your members
- Define your Set and Get Methods
// in this case
// member1 = int
// member 2 = char *
#define MY_ID 0x25
// members access order
enum { member1, member2 };
class MyClass : public _BS_OBJ_
{
// constructor
MyClass()
{
// set the object ID
SetID(MY_ID);
// add members
// you will alway access member in order
AddMember();
AddMember();
}
// set methods
bool SetMember1(int & i) { return SetMemberData(member1, &i, sizeof(int)); }
bool SetMember2(char * str) { return SetMemberData(member2, &i, strlen(str) + 1); }
// get methods
int GetMember1()
{
int * i = (int *)GetMemberData(member1);
return *i;
}
char * GetMember2()
{
return (char *)GetMemberData(member1);
}
}
6. ready to use
int main()
{
// vars to be used
int i = 250;
char * pch = "string for test !";
void * buffer = NULL;
// internal _BS_OBJ_ type (unsigned long)
BS_SIZE size = 0;
// objects
MyClass my1, my2;
// set data on first object
my1.SetMember1(i);
my1.SetMember2(pch);
//serialize it
size = my1.Serialize(&buffer);
// get it on secong object
my2.Deserialize(buffer);
// just to teste process
if(my1.GetMember1() == my2.GetMember1())
printf("OK!");
else
printf("ERROR!");
return 0;
}
I am currently working on a Dynamic Object and would apreciate any help .

Comments
Shekar Narayanan
Posted by Legacy on 01/30/2000 12:00amOriginally posted by: Ignoramus
Even worse than apologia is advertising the person who apologises, since it is a form of misplaced manners to apologise in advance, you should concentrate upon helping and advancing this persons knowledge,you could start by ignoring the apologia and complement his work in some other area.
ReplyFirst thing...
Posted by Legacy on 01/30/2000 12:00amOriginally posted by: Shekar Narayanan
The first thing I would like to tell you is Whatever you do - be confident. Don't start with any inferior complex. you don't have to apologize to anybody.
Reply