Latest C++ & MFC Articles - Page 21

Dynamic Creation of Thread-Separated Dialogs Having Only Its Class Name

The article describes a way of creating class objects by naming its classes. This way permits you to create a new class object by calling a function or class method that receives as input parameters pointer to CRuntimeClass object. In general, it shows you how to design a mechanism that creates a user-selected dialog window in its own child thread.

Sliding Dialogs

Derive your dialog class from CFloatingDialog and a couple of settings. You can create the sliding effects of the dialog in left, right, up, down and center directions from the other directions.

Sockets Byte-Ordering Primer

For those who are new to sockets programming or who've long ago forgotten the idiosyncrasies of byte ordering with sockets (as I had when I needed to know this last year), here's a primer on what byte ordering is, why it's needed, and terms such as little-endian, big-endian, network byte order, and host bye order.

Flexible Screen Designer

The dynamic screen classes allow you to incorporate advanced screen functionality into your MFC applications. The fundamental difference of these classes are that they work with the actual resource in your executable—this means that users of your applications can alter screens that have been designed by you using the MFC resource editor—they can make changes at run time.

VMemPool

If you deal with same size objects in server coding, VMemPool shows a good way for beginners.

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Working with Parallel LINQ

Working with Parallel LINQ

LINQ has a trick up its sleeve from .NET 4 onwards for dealing with large amounts of data and multiple CPUs. Learn to leverage LINQ.

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