Learn how to develop and use multi platform plugins easily using the Simple Plugin Layer (SPL) Library.
Latest C++ & MFC Articles - Page 21
In this week's .NET Tips & Techniques column, Tom Archer presents a step-by-step approach to uniquely identifying your serialized files using Managed Extensions, custom serialization, and GUIDs.
Notifiers make anonymous communication between objects in a system possible. They are also easy to understand, providing a seamless migration as new developers are introduced to a project. This article describes the design and implementation of Notifiers in C++.
C++ 101—Before using const with your pointers, know its impact on your code!
Review Reference Counting and other useful memory-related patterns.
Learn how to add a button to a server application (a WinForm app with a big Listen button) and have the handler for the click event raise a custom event.
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Learn more about a few commonly used components and explore their utility and usages.
Learn how to create a new project for a 3D game, add a simple object to your 3D world, and build a UWP application from this project.
It's easy it is to make a Reversi game in Visual Basic. Learn how here.
Application Programming Interfaces (APIs) are where you have to be. It's not a matter of if as much as a matter of which.